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path: root/Ryujinx.Graphics.Shader/CodeGen/Glsl/TypeConversion.cs
AgeCommit message (Collapse)Author
2023-04-27Move solution and projects to srcTSR Berry
2022-12-29Use vector outputs for texture operations (#3939)gdkchan
* Change AggregateType to include vector type counts * Replace VariableType uses with AggregateType and delete VariableType * Support new local vector types on SPIR-V and GLSL * Start using vector outputs for texture operations * Use vectors on more texture operations * Use vector output for ImageLoad operations * Replace all uses of single destination texture constructors with multi destination ones * Update textureGatherOffsets replacement to split vector operations * Shader cache version bump Co-authored-by: Ac_K <Acoustik666@gmail.com>
2021-01-27Support shader F32 to Bool reinterpretation (#1969)gdkchan
2020-01-09Initial workgdk