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Ryujinx.Graphics.OpenGL
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Author
2021-03-17
Fix typos (#2109)
EmulationFanatic
2021-03-08
Improve Buffer Textures and flush Image Stores (#2088)
riperiperi
2021-03-08
Flip component mask if target is BGRA. (#2087)
riperiperi
2021-03-02
Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
riperiperi
2021-02-08
Implement ETC2 (RGB) texture format (#2000)
gdkchan
2021-01-27
Avoid some redundant GL calls (#1958)
gdkchan
2021-01-17
Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
riperiperi
2021-01-13
Implement clear buffer (fast path) (#1902)
gdkchan
2021-01-05
gpu: Implement missing texture formats (#1867)
Ac_K
2020-12-15
gui/gpu: Implement setting and toggle for Aspect Ratio (#1777)
Ac_K
2020-12-12
End empty gl queries before returning them to the pool. (#1806)
riperiperi
2020-12-03
Dummy out gl queries with 0 draws, remove glFlush call (#1773)
riperiperi
2020-11-20
Allow copy destination to have a different scale from source (#1711)
riperiperi
2020-11-20
Perform Compressed<->Uncompressed copies using Pixel Buffer Objects (#1732)
riperiperi
2020-11-17
Simplify depth test state updates (#1695)
gdkchan
2020-11-15
infra: Migrate to .NET 5 (#1694)
Mary
2020-11-13
Salieri: shader cache (#1701)
Mary
2020-11-08
Use explicit buffer and texture bindings on shaders (#1666)
gdkchan
2020-11-02
Add seamless cubemap flag in sampler parameters. (#1658)
riperiperi
2020-11-02
Support res scale on images, correctly blacklist for SUST, move logic out of ...
riperiperi
2020-11-01
Fix compressed to non-compressed texture copy size (#1649)
gdkchan
2020-10-29
Scale texture resolution before sending to backend (#1646)
gdkchan
2020-10-26
Fix vertex buffer handle null check (#1638)
gdkchan
2020-10-25
Fix transform feedback errors caused by host pause/resume and multiple uses (...
gdkchan
2020-10-20
Fix image binding format (#1625)
gdkchan
2020-10-16
Memory Read/Write Tracking using Region Handles (#1272)
riperiperi
2020-10-13
Fix incorrect GPU GL blend func values (#1612)
gdkchan
2020-10-12
Fix error when dual source blend is used (#1610)
gdkchan
2020-09-19
Better viewport flipping and depth mode detection method (#1556)
gdkchan
2020-09-10
Texture/Buffer Memory Management Improvements (#1408)
riperiperi
2020-08-07
Rename DebugLevel Performance to Slowdowns (#1450)
mageven
2020-08-04
Improved Logger (#1292)
mageven
2020-08-02
Facilitate OpenGL debug logging via GUI (#1373)
mageven
2020-07-28
Implement alpha test using legacy functions (#1426)
gdkchan
2020-07-26
Use polygon offset clamp if supported (#1429)
gdkchan
2020-07-26
Implement BGRA texture support (#1418)
gdkchan
2020-07-20
GL: Implement more Point parameters (#1399)
mageven
2020-07-15
Initial transform feedback support (#1370)
gdkchan
2020-07-10
Implement Logical Operation registers and functionality (#1380)
riperiperi
2020-07-07
Implement Zero-Configuration Resolution Scaling (#1365)
riperiperi
2020-05-28
Fix wrong face culling once and for all (#1277)
gdkchan
2020-05-27
Omit image format if possible, and fix BA bit (#1280)
gdkchan
2020-05-27
Flush GL commands before inevitably waiting for a query result. (#1278)
riperiperi
2020-05-24
Remember bound framebuffer to avoid glGetInteger use. (#1273)
riperiperi
2020-05-23
Spanify Graphics Abstraction Layer (#1226)
gdkchan
2020-05-04
Implement Counter Queue and Partial Host Conditional Rendering (#1167)
riperiperi
2020-05-04
Upgrade projects to C#8 (#1193)
Ac_K
2020-05-04
Implement user-defined clipping on GL state pipeline (#1118)
mageven
2020-04-30
Fix depth clamp enable bit, unit scale for polygon offset. (#1178)
riperiperi
2020-04-25
Implement texture buffers (#1152)
gdkchan
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