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Ryujinx.Graphics.OpenGL
Age
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Author
2020-08-04
Improved Logger (#1292)
mageven
2020-08-02
Facilitate OpenGL debug logging via GUI (#1373)
mageven
2020-07-28
Implement alpha test using legacy functions (#1426)
gdkchan
2020-07-26
Use polygon offset clamp if supported (#1429)
gdkchan
2020-07-26
Implement BGRA texture support (#1418)
gdkchan
2020-07-20
GL: Implement more Point parameters (#1399)
mageven
2020-07-15
Initial transform feedback support (#1370)
gdkchan
2020-07-10
Implement Logical Operation registers and functionality (#1380)
riperiperi
2020-07-07
Implement Zero-Configuration Resolution Scaling (#1365)
riperiperi
2020-05-28
Fix wrong face culling once and for all (#1277)
gdkchan
2020-05-27
Omit image format if possible, and fix BA bit (#1280)
gdkchan
2020-05-27
Flush GL commands before inevitably waiting for a query result. (#1278)
riperiperi
2020-05-24
Remember bound framebuffer to avoid glGetInteger use. (#1273)
riperiperi
2020-05-23
Spanify Graphics Abstraction Layer (#1226)
gdkchan
2020-05-04
Implement Counter Queue and Partial Host Conditional Rendering (#1167)
riperiperi
2020-05-04
Upgrade projects to C#8 (#1193)
Ac_K
2020-05-04
Implement user-defined clipping on GL state pipeline (#1118)
mageven
2020-04-30
Fix depth clamp enable bit, unit scale for polygon offset. (#1178)
riperiperi
2020-04-25
Implement texture buffers (#1152)
gdkchan
2020-04-25
Implement Constant Color blends (#1119)
mageven
2020-04-22
Update .NET Core to 3.1, and update NuGet Packages (#1121)
Michael Kuklinski
2020-04-17
Implement Depth Clamping (#1120)
mageven
2020-04-07
Simple GPU fixes (#1093)
mageven
2020-03-31
Make max anisotropy configurable (#1043)
Xpl0itR
2020-03-30
Support constant attributes (with a value of zero) (#1066)
gdkchan
2020-03-29
Workaround for AMD and Intel view format bug (#1050)
gdkchan
2020-03-29
Implement GPU scissors (#1058)
gdkchan
2020-03-24
Add GPU name in status bar (#984)
HorrorTroll
2020-03-23
Keep sRGB enabled for texture blits (#1009)
gdkchan
2020-03-01
Reduce copy destination size by target mipmap level, rather than source size....
riperiperi
2020-02-13
Some fixes for the new GLRenderer (#930)
Thog
2020-02-12
Add inbuilt Opengl renderer to window (#922)
emmauss
2020-02-02
Use correct shader local memory size instead of a hardcoded size (#914)
gdkchan
2020-02-02
Support configurable point size (#916)
gdkchan
2020-01-31
Enable stencil texturing (fixes #866) (#910)
gdkchan
2020-01-13
Add a GetSpan method to the memory manager and use it on GPU (#877)
gdkchan
2020-01-13
Support instanced draw of quads" (#881)
gdkchan
2020-01-13
Replace glFinish with barrier for WaitForIdle (#878)
gdkchan
2020-01-10
InitializeCounters to Initialize
Ac_K
2020-01-10
PrintGpuInformation
Ac_K
2020-01-10
Add GPU Information to Logging
Ac_K
2020-01-09
Fix R5G6B5 in SurfaceFlinger (#863)
Thog
2020-01-09
Add runtime identifiers to new projects
gdkchan
2020-01-09
Address PR feedback
gdkchan
2020-01-09
Address PR feedback
gdkchan
2020-01-09
Address PR feedback
gdkchan
2020-01-09
Remove more unused code
gdkchan
2020-01-09
GPU resource disposal
gdkchan
2020-01-09
Change GPU errors to debug and reduce log messages
gdkchan
2020-01-09
Remove some error logging to avoid log spam
gdkchan
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