| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-08-11 | OpenGL: Limit vertex buffer range for non-indexed draws (#3542) | gdkchan | |
| * Limit vertex buffer range for non-indexed draws * Fix typo | |||
| 2021-08-26 | Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 ↵ | mpnico | |
| (#2557) * Add support for HLE macros and accelerate MultiDrawElementsIndirectCount * Add missing barrier * Fix index buffer count * Add support check for each macro hle before use * Add missing xml doc Co-authored-by: gdkchan <gab.dark.100@gmail.com> | |||
| 2021-08-20 | Change disabled vertex attribute value to (0, 0, 0, 1) (#2573) | riperiperi | |
| This seems to be the default value when the vertex attribute is disabled, or components aren't defined. This fixes a regression from #2307 in SMO where a plant in the Wooded Kingdom would draw slightly differently in the depth prepass, leading to depth test failing later on. GDK has stated that the specific case in Gundam only expects x and y to be 0, and Vulkan's undefined value for z does appear to be 0 when a vertex attribute type does not have that component, hence the value (0, 0, 0, 1). This worked in Vulkan despite also providing an all 0s attribute due to the vertex attribute binding being R32Float, so the other values were undefined. It should be changed there separately. | |||
| 2021-05-24 | Fix value of constant vertex attributes (#2307) | gdkchan | |
| 2021-01-27 | Avoid some redundant GL calls (#1958) | gdkchan | |
| 2020-10-26 | Fix vertex buffer handle null check (#1638) | gdkchan | |
| 2020-05-23 | Spanify Graphics Abstraction Layer (#1226) | gdkchan | |
| * Spanify Graphics Abstraction Layer * Be explicit about BufferHandle size | |||
| 2020-03-30 | Support constant attributes (with a value of zero) (#1066) | gdkchan | |
| * Support constant attributes (with a value of zero) * Remove extra line | |||
| 2020-01-09 | GPU resource disposal | gdkchan | |
| 2020-01-09 | Some code cleanup | gdkchan | |
| 2020-01-09 | Add basic error logging to the GPU | gdkchan | |
| 2020-01-09 | Initial work | gdk | |
