aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.OpenGL/VertexArray.cs
diff options
context:
space:
mode:
authorgdkchan <gab.dark.100@gmail.com>2021-01-26 18:44:07 -0300
committerGitHub <noreply@github.com>2021-01-27 08:44:07 +1100
commitcaf049ed15f1c22d55aacfab79019538b2587e11 (patch)
tree33bf4b410a901fd8de49b79b73161976453e4837 /Ryujinx.Graphics.OpenGL/VertexArray.cs
parentd6bd0470fb0507cc9c6069e577ae2814e614265b (diff)
Avoid some redundant GL calls (#1958)
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/VertexArray.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/VertexArray.cs88
1 files changed, 61 insertions, 27 deletions
diff --git a/Ryujinx.Graphics.OpenGL/VertexArray.cs b/Ryujinx.Graphics.OpenGL/VertexArray.cs
index 64c6a821..17703cd1 100644
--- a/Ryujinx.Graphics.OpenGL/VertexArray.cs
+++ b/Ryujinx.Graphics.OpenGL/VertexArray.cs
@@ -1,6 +1,7 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.GAL;
using System;
+using System.Runtime.CompilerServices;
namespace Ryujinx.Graphics.OpenGL
{
@@ -16,6 +17,9 @@ namespace Ryujinx.Graphics.OpenGL
private int _vertexAttribsCount;
private int _vertexBuffersCount;
+ private uint _vertexAttribsInUse;
+ private uint _vertexBuffersInUse;
+
public VertexArray()
{
Handle = GL.GenVertexArray();
@@ -31,30 +35,30 @@ namespace Ryujinx.Graphics.OpenGL
public void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
{
- int bindingIndex = 0;
-
- for (int index = 0; index < vertexBuffers.Length; index++)
+ int bindingIndex;
+ for (bindingIndex = 0; bindingIndex < vertexBuffers.Length; bindingIndex++)
{
- VertexBufferDescriptor vb = vertexBuffers[index];
+ VertexBufferDescriptor vb = vertexBuffers[bindingIndex];
if (vb.Buffer.Handle != BufferHandle.Null)
{
GL.BindVertexBuffer(bindingIndex, vb.Buffer.Handle.ToInt32(), (IntPtr)vb.Buffer.Offset, vb.Stride);
-
GL.VertexBindingDivisor(bindingIndex, vb.Divisor);
+ _vertexBuffersInUse |= 1u << bindingIndex;
}
else
{
- GL.BindVertexBuffer(bindingIndex, 0, IntPtr.Zero, 0);
+ if ((_vertexBuffersInUse & (1u << bindingIndex)) != 0)
+ {
+ GL.BindVertexBuffer(bindingIndex, 0, IntPtr.Zero, 0);
+ _vertexBuffersInUse &= ~(1u << bindingIndex);
+ }
}
- _vertexBuffers[index] = vb;
-
- bindingIndex++;
+ _vertexBuffers[bindingIndex] = vb;
}
_vertexBuffersCount = bindingIndex;
-
_needsAttribsUpdate = true;
}
@@ -66,17 +70,22 @@ namespace Ryujinx.Graphics.OpenGL
{
VertexAttribDescriptor attrib = vertexAttribs[index];
+ if (attrib.Equals(_vertexAttribs[index]))
+ {
+ continue;
+ }
+
FormatInfo fmtInfo = FormatTable.GetFormatInfo(attrib.Format);
if (attrib.IsZero)
{
// Disabling the attribute causes the shader to read a constant value.
// The value is configurable, but by default is a vector of (0, 0, 0, 1).
- GL.DisableVertexAttribArray(index);
+ DisableVertexAttrib(index);
}
else
{
- GL.EnableVertexAttribArray(index);
+ EnableVertexAttrib(index);
}
int offset = attrib.Offset;
@@ -107,7 +116,7 @@ namespace Ryujinx.Graphics.OpenGL
for (; index < Constants.MaxVertexAttribs; index++)
{
- GL.DisableVertexAttribArray(index);
+ DisableVertexAttrib(index);
}
}
@@ -122,27 +131,52 @@ namespace Ryujinx.Graphics.OpenGL
{
VertexAttribDescriptor attrib = _vertexAttribs[attribIndex];
- if ((uint)attrib.BufferIndex >= _vertexBuffersCount)
+ if (!attrib.IsZero)
{
- GL.DisableVertexAttribArray(attribIndex);
-
- continue;
+ if ((uint)attrib.BufferIndex >= _vertexBuffersCount)
+ {
+ DisableVertexAttrib(attribIndex);
+ continue;
+ }
+
+ if (_vertexBuffers[attrib.BufferIndex].Buffer.Handle == BufferHandle.Null)
+ {
+ DisableVertexAttrib(attribIndex);
+ continue;
+ }
+
+ if (_needsAttribsUpdate)
+ {
+ EnableVertexAttrib(attribIndex);
+ }
}
+ }
- if (_vertexBuffers[attrib.BufferIndex].Buffer.Handle == BufferHandle.Null)
- {
- GL.DisableVertexAttribArray(attribIndex);
+ _needsAttribsUpdate = false;
+ }
- continue;
- }
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void EnableVertexAttrib(int index)
+ {
+ uint mask = 1u << index;
- if (_needsAttribsUpdate && !attrib.IsZero)
- {
- GL.EnableVertexAttribArray(attribIndex);
- }
+ if ((_vertexAttribsInUse & mask) == 0)
+ {
+ _vertexAttribsInUse |= mask;
+ GL.EnableVertexAttribArray(index);
}
+ }
- _needsAttribsUpdate = false;
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void DisableVertexAttrib(int index)
+ {
+ uint mask = 1u << index;
+
+ if ((_vertexAttribsInUse & mask) != 0)
+ {
+ _vertexAttribsInUse &= ~mask;
+ GL.DisableVertexAttribArray(index);
+ }
}
public void Dispose()