| Age | Commit message (Collapse) | Author |
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* Replace usage of `DllImport` with `LibraryImport`
* Mark methods as `partial`
* Marshalling
* More `partial` & marshalling
* More `partial` and marshalling
* More partial and marshalling
* Update GdiPlusHelper to LibraryImport
* Unicorn
* More Partial
* Marshal
* Specify EntryPoint
* Specify EntryPoint
* Change GlobalMemoryStatusEx to LibraryImport
* Change RegisterClassEx to LibraryImport
* Define EntryPoints
* Update Ryujinx.Ava/Ui/Controls/Win32NativeInterop.cs
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Update Ryujinx.Graphics.Nvdec.FFmpeg/Native/FFmpegApi.cs
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Move return mashal
* Remove calling convention specification
* Remove calling conventions
* Update Ryujinx.Common/SystemInfo/WindowsSystemInfo.cs
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Update Ryujinx/Modules/Updater/Updater.cs
Co-authored-by: Mary-nyan <thog@protonmail.com>
* Update Ryujinx.Ava/Modules/Updater/Updater.cs
Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Mary-nyan <thog@protonmail.com>
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* Update readme to mention .NET 7
* infra: Migrate to .NET 7
.NET 7 is still in preview but this prepare for the release coming up
next month.
* Use Random.Shared in CreateRandom
* Move UInt128Utils.cs to Ryujinx.Common project
* Fix inverted parameters in System.UInt128 constructor
* Fix Visual Studio complains on Ryujinx.Graphics.Vic
* time: Fix missing alignment enforcement in SystemClockContext
Fixes at least Smash
* time: Fix missing alignment enforcement in SteadyClockContext
Fix games (like recent version of Smash) using time shared memory
* Switch to .NET 7.0.100 release
* Enable Tiered PGO
* Ensure CreateId validity requirements are meet when doing random generation
Also enforce correct packing layout for other Mii structures.
This fix a Mario Kart 8 crashes related to the default Miis.
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For some reason FFmpeg 5.1.x reverted part of the changes made in 5.0.x
on AVCodec.
This fix decoding issues with it.
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Fix a possible crash related to older version of ffmpeg being loaded
instewad of the one shipped with the emulator.
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(#3466)
* Remove dependency for FFMpeg.AutoGen
Also prepare for FFMpeg 5.0 and 5.1
* Update Ryujinx.Graphics.Nvdec.Dependencies to 5.0.1-build10
* Address gdkchan's comments
* Address Ack's comment
* Address gdkchan's comment
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* Support NVDEC H264 interlaced video decoding and VIC deinterlacing
* Remove unused code
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* ffmpeg: Add extra checks and error messages
This PR adds some checks and logging error messages related to the ffmpeg context creation, that will prevent users to open issues because they don't have the correct packages installed.
Close #2762
* Update FFmpegContext.cs
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* infra: Migrate to .NET 6
* Rollback version naming change
* Workaround .NET 6 ZipArchive API issues
* ci: Switch to VS 2022 for AppVeyor
CI is now ready for .NET 6
* Suppress WebClient warning in DoUpdateWithMultipleThreads
* Attempt to workaround System.Drawing.Common changes on 6.0.0
* Change keyboard rendering from System.Drawing to ImageSharp
* Make the software keyboard renderer multithreaded
* Bump ImageSharp version to 1.0.4 to fix a bug in Image.Load
* Add fallback fonts to the keyboard renderer
* Fix warnings
* Address caian's comment
* Clean up linux workaround as it's uneeded now
* Update readme
Co-authored-by: Caian Benedicto <caianbene@gmail.com>
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* first try
* second try
* working update
* Final impl
* Fixes nits
* Fix everything
* remove leftover
* Update FFmpegContext.cs
* Update Surface.cs
* Addresses gdkchan feedback
* bool not byte
* Addresses gdkchan feedback
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