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Ryujinx.Graphics.Gpu
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Author
2022-10-21
Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3...
gdkchan
2022-10-15
Improve shader BRX instruction code generation (#3759)
gdkchan
2022-10-09
Fix disposed textures being updated on TextureBindingsManager (#3750)
gdkchan
2022-10-08
GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
riperiperi
2022-10-03
Fix shader SULD (bindless) instruction using wrong register as handle (#3732)
gdkchan
2022-10-02
Allow Surface Flinger frame enqueue after process has exited (#3733)
gdkchan
2022-10-01
Fix incorrect tessellation inputs/outputs (#3728)
gdkchan
2022-09-19
Allow bindless textures with handles from unbound constant buffer (#3706)
gdkchan
2022-09-19
Avalonia - Use embedded window for avalonia (#3674)
Emmanuel Hansen
2022-09-13
Fix bindless 1D textures having a buffer type on the shader (#3697)
gdkchan
2022-09-11
Scale SamplesPassed counter by RT scale on report (#3680)
riperiperi
2022-09-10
Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644)
gdkchan
2022-09-10
Rebind textures if format changes or they're buffer textures
riperiperi
2022-09-07
Transform shader LDC into constant buffer access if offset is constant (#3672)
gdkchan
2022-08-28
Replace image format magic numbers with enums (#3631)
mageven
2022-08-26
Fast path for Inline-to-Memory texture data transfers (#3610)
gdkchan
2022-08-20
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
gdkchan
2022-08-19
A few minor documentation fixes. (#3599)
Nicholas Rodine
2022-08-18
Removed unused usings. (#3593)
Nicholas Rodine
2022-08-14
Fix texture bindings using wrong sampler pool in some cases (#3583)
gdkchan
2022-08-11
Fix blend with RGBX color formats (#3553)
gdkchan
2022-08-11
Rename ToSpan to AsSpan (#3556)
gdkchan
2022-08-04
Implement HLE macros for render target clears (#3528)
gdkchan
2022-08-03
Fix Multithreaded Compilation of Shader Cache on OpenGL (#3540)
riperiperi
2022-08-02
Fix resolution scale values not being updated (#3514)
gdkchan
2022-08-02
Fix geometry shader passthrough fallback being used when feature is supported...
gdkchan
2022-08-02
SPIR-V: Initialize undefined variables with 0 (#3526)
riperiperi
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-07-28
Fix DMA linear texture copy fast path (#3496)
gdkchan
2022-07-27
Add a sampler pool cache and improve texture pool cache (#3487)
gdkchan
2022-07-24
Add support for conditional (with CC) shader Exit instructions (#3470)
gdkchan
2022-07-23
Fix decoding of block after shader BRA.CC instructions without predicate (#3472)
gdkchan
2022-07-23
Avoid adding shader buffer descriptors for constant buffers that are not used...
gdkchan
2022-07-15
Avoid scaling 2d textures that could be used as 3d (#3464)
riperiperi
2022-07-14
Reduce some unnecessary allocations in DMA handler (#2886)
Logan Stromberg
2022-07-12
Propagate Shader phi nodes with the same source value from all blocks (#3457)
gdkchan
2022-07-05
Add support for alpha to coverage dithering (#3069)
gdkchan
2022-07-02
Bindless elimination for constant sampler handle (#3424)
gdkchan
2022-06-25
Account for pool change on texture bindings cache (#3420)
gdkchan
2022-06-24
Ensure texture ID is valid before getting texture descriptor (#3406)
gdkchan
2022-06-17
Account for res scale changes when updating bindings (#3403)
riperiperi
2022-06-17
Optimize Texture Binding and Shader Specialization Checks (#3399)
riperiperi
2022-06-14
Support Array/3D depth-stencil render target, and single layer clears (#3400)
gdkchan
2022-06-10
Fix instanced indexed inline draw index count (#3389)
gdkchan
2022-06-05
Fix instanced indexed inline draws (#3383)
gdkchan
2022-06-05
Copy dependency for multisample and non-multisample textures (#3382)
gdkchan
2022-06-02
Fix 3D semaphore counter type 0 handling (#3380)
Billy Laws
2022-05-15
Avalonia UI - Part 1 (#3270)
Emmanuel Hansen
2022-05-14
Prefetch capabilities before spawning translation threads. (#3338)
riperiperi
2022-05-12
Implement Viewport Transform Disable (#3328)
riperiperi
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