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path: root/Ryujinx.Graphics.Gpu
AgeCommit message (Expand)Author
2022-10-21Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3...gdkchan
2022-10-15Improve shader BRX instruction code generation (#3759)gdkchan
2022-10-09Fix disposed textures being updated on TextureBindingsManager (#3750)gdkchan
2022-10-08GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)riperiperi
2022-10-03Fix shader SULD (bindless) instruction using wrong register as handle (#3732)gdkchan
2022-10-02Allow Surface Flinger frame enqueue after process has exited (#3733)gdkchan
2022-10-01Fix incorrect tessellation inputs/outputs (#3728)gdkchan
2022-09-19Allow bindless textures with handles from unbound constant buffer (#3706)gdkchan
2022-09-19Avalonia - Use embedded window for avalonia (#3674)Emmanuel Hansen
2022-09-13Fix bindless 1D textures having a buffer type on the shader (#3697)gdkchan
2022-09-11Scale SamplesPassed counter by RT scale on report (#3680)riperiperi
2022-09-10Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644)gdkchan
2022-09-10Rebind textures if format changes or they're buffer texturesriperiperi
2022-09-07Transform shader LDC into constant buffer access if offset is constant (#3672)gdkchan
2022-08-28Replace image format magic numbers with enums (#3631)mageven
2022-08-26Fast path for Inline-to-Memory texture data transfers (#3610)gdkchan
2022-08-20Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)gdkchan
2022-08-19A few minor documentation fixes. (#3599)Nicholas Rodine
2022-08-18Removed unused usings. (#3593)Nicholas Rodine
2022-08-14Fix texture bindings using wrong sampler pool in some cases (#3583)gdkchan
2022-08-11Fix blend with RGBX color formats (#3553)gdkchan
2022-08-11Rename ToSpan to AsSpan (#3556)gdkchan
2022-08-04Implement HLE macros for render target clears (#3528)gdkchan
2022-08-03Fix Multithreaded Compilation of Shader Cache on OpenGL (#3540)riperiperi
2022-08-02Fix resolution scale values not being updated (#3514)gdkchan
2022-08-02Fix geometry shader passthrough fallback being used when feature is supported...gdkchan
2022-08-02SPIR-V: Initialize undefined variables with 0 (#3526)riperiperi
2022-07-31Vulkan backend (#2518)gdkchan
2022-07-28Fix DMA linear texture copy fast path (#3496)gdkchan
2022-07-27Add a sampler pool cache and improve texture pool cache (#3487)gdkchan
2022-07-24Add support for conditional (with CC) shader Exit instructions (#3470)gdkchan
2022-07-23Fix decoding of block after shader BRA.CC instructions without predicate (#3472)gdkchan
2022-07-23Avoid adding shader buffer descriptors for constant buffers that are not used...gdkchan
2022-07-15Avoid scaling 2d textures that could be used as 3d (#3464)riperiperi
2022-07-14Reduce some unnecessary allocations in DMA handler (#2886)Logan Stromberg
2022-07-12Propagate Shader phi nodes with the same source value from all blocks (#3457)gdkchan
2022-07-05Add support for alpha to coverage dithering (#3069)gdkchan
2022-07-02Bindless elimination for constant sampler handle (#3424)gdkchan
2022-06-25Account for pool change on texture bindings cache (#3420)gdkchan
2022-06-24Ensure texture ID is valid before getting texture descriptor (#3406)gdkchan
2022-06-17Account for res scale changes when updating bindings (#3403)riperiperi
2022-06-17Optimize Texture Binding and Shader Specialization Checks (#3399)riperiperi
2022-06-14Support Array/3D depth-stencil render target, and single layer clears (#3400)gdkchan
2022-06-10Fix instanced indexed inline draw index count (#3389)gdkchan
2022-06-05Fix instanced indexed inline draws (#3383)gdkchan
2022-06-05Copy dependency for multisample and non-multisample textures (#3382)gdkchan
2022-06-02Fix 3D semaphore counter type 0 handling (#3380)Billy Laws
2022-05-15Avalonia UI - Part 1 (#3270)Emmanuel Hansen
2022-05-14Prefetch capabilities before spawning translation threads. (#3338)riperiperi
2022-05-12Implement Viewport Transform Disable (#3328)riperiperi