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A backup of the Ryujinx master git branch.
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Ryujinx.Graphics.Gpu
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Author
2023-01-17
Implement support for page sizes > 4KB (#4252)
gdkchan
2023-01-17
Add short duration texture cache (#3754)
riperiperi
2023-01-14
Fix texture flush from CPU WaitSync regression on OpenGL (#4289)
gdkchan
2023-01-14
Fix NRE when MemoryUnmappedHandler is called for a destroyed channel (#4285)
gdkchan
2023-01-13
Fix texture modified on CPU from GPU thread after being modified on GPU not b...
gdkchan
2023-01-13
Vulkan: Add workarounds for MoltenVK (#4202)
riperiperi
2023-01-11
Remove textures from cache on unmap if not mapped and modified (#4211)
gdkchan
2022-12-29
Use vector outputs for texture operations (#3939)
gdkchan
2022-12-29
Vulkan: Don't flush commands when creating most sync (#4087)
riperiperi
2022-12-26
GPU: Add fallback when 16-bit formats are not supported (#4108)
riperiperi
2022-12-26
Added Generic Math to BitUtils (#3929)
Hunter
2022-12-21
Implement a software ETC2 texture decoder (#4121)
gdkchan
2022-12-21
GPU: Force rebind when pool changes (#4129)
gdkchan
2022-12-21
Fix DrawArrays vertex buffer size (#4141)
gdkchan
2022-12-16
Implement another non-indexed draw method on GPU (#4123)
gdkchan
2022-12-16
GPU: Fix layered attachment write (#4131)
riperiperi
2022-12-15
Fix NRE when loading Vulkan shader cache with Vertex A shaders (#4124)
gdkchan
2022-12-14
Remove Half Conversion (#4106)
Isaac Marovitz
2022-12-12
Use method overloads that support trimming. Mark some types to be trimming fr...
Andrey Sukharev
2022-12-10
Fix Redundant Qualifer Warnings (#4091)
Isaac Marovitz
2022-12-09
Fix HasUnalignedStorageBuffers value when buffers are always unaligned (#4078)
gdkchan
2022-12-08
Fix shader FSWZADD instruction (#4069)
gdkchan
2022-12-08
Shader: Implement PrimitiveID (#4067)
gdkchan
2022-12-06
Shader: Add fallback for LDG from "ube" buffer ranges. (#4027)
riperiperi
2022-12-06
Fix storage buffer access when match fails (#4037)
gdkchan
2022-12-06
Fix shaders with global memory access from unknown locations (#4029)
gdkchan
2022-12-05
Restrict shader storage buffer search when match fails (#4011)
gdkchan
2022-12-05
Make structs readonly when applicable (#4002)
Andrey Sukharev
2022-12-04
Allow SNorm buffer texture formats on Vulkan (#3957)
gdkchan
2022-12-04
GPU: Use lazy checks for specialization state (#4004)
riperiperi
2022-12-04
GPU: Swap bindings array instead of copying (#4003)
riperiperi
2022-12-01
GPU: Track buffer migrations and flush source on incomplete copy (#3952)
riperiperi
2022-11-30
Remove shader dependency on SPV_KHR_shader_ballot and SPV_KHR_subgroup_vote e...
gdkchan
2022-11-30
Ensure that vertex attribute buffer index is valid on GPU (#3942)
gdkchan
2022-11-25
Fix CB0 alignment with addresses used for 8/16-bit LDG/STG (#3897)
riperiperi
2022-11-24
GPU: Don't trigger uploads for redundant buffer updates (#3828)
riperiperi
2022-11-24
GAL: Send all buffer assignments at once rather than individually (#3881)
riperiperi
2022-11-24
GPU: Access non-prefetch command buffers directly (#3882)
riperiperi
2022-11-24
GPU: Relax locking on Buffer Cache (#3883)
riperiperi
2022-11-21
Do not update shader state for DrawTextures (#3876)
gdkchan
2022-11-19
Unsubscribe MemoryUnmappedHandler even when GPU channel is destroyed (#3872)
gdkchan
2022-11-19
Fix shader cache on Vulkan when geometry shaders are inserted (#3868)
gdkchan
2022-11-18
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#...
gdkchan
2022-11-18
Gpu: Fix thread safety of ReregisterRanges (#3865)
riperiperi
2022-11-18
Prune ForceDirty and CheckModified caches on unmap (#3862)
riperiperi
2022-11-18
SPIR-V: Fix unscaling helper not being able to find Array textures (#3863)
riperiperi
2022-11-17
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
riperiperi
2022-11-16
Implement HLE macro for DrawElementsIndirect (#3748)
gdkchan
2022-11-12
Use vector transform feedback outputs if possible (#3832)
gdkchan
2022-11-11
Fix VertexId and InstanceId on Vulkan (#3833)
gdkchan
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