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path: root/Ryujinx.Graphics.Gpu
AgeCommit message (Expand)Author
2022-11-18SPIR-V: Fix unscaling helper not being able to find Array textures (#3863)riperiperi
2022-11-17GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)riperiperi
2022-11-16Implement HLE macro for DrawElementsIndirect (#3748)gdkchan
2022-11-12Use vector transform feedback outputs if possible (#3832)gdkchan
2022-11-11Fix VertexId and InstanceId on Vulkan (#3833)gdkchan
2022-11-10Minor improvement to Vulkan pipeline state and bindings management (#3829)gdkchan
2022-11-09infra: Migrate to .NET 7 (#3795)Mary-nyan
2022-11-03Ensure all pending draws are done before compute dispatch (#3822)gdkchan
2022-11-02Vulkan: Implement multisample <-> non-multisample copies and depth-stencil re...gdkchan
2022-10-29SPIR-V: Fix tessellation control shader output types (#3807)gdkchan
2022-10-21Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3...gdkchan
2022-10-15Improve shader BRX instruction code generation (#3759)gdkchan
2022-10-09Fix disposed textures being updated on TextureBindingsManager (#3750)gdkchan
2022-10-08GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)riperiperi
2022-10-03Fix shader SULD (bindless) instruction using wrong register as handle (#3732)gdkchan
2022-10-02Allow Surface Flinger frame enqueue after process has exited (#3733)gdkchan
2022-10-01Fix incorrect tessellation inputs/outputs (#3728)gdkchan
2022-09-19Allow bindless textures with handles from unbound constant buffer (#3706)gdkchan
2022-09-19Avalonia - Use embedded window for avalonia (#3674)Emmanuel Hansen
2022-09-13Fix bindless 1D textures having a buffer type on the shader (#3697)gdkchan
2022-09-11Scale SamplesPassed counter by RT scale on report (#3680)riperiperi
2022-09-10Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644)gdkchan
2022-09-10Rebind textures if format changes or they're buffer texturesriperiperi
2022-09-07Transform shader LDC into constant buffer access if offset is constant (#3672)gdkchan
2022-08-28Replace image format magic numbers with enums (#3631)mageven
2022-08-26Fast path for Inline-to-Memory texture data transfers (#3610)gdkchan
2022-08-20Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)gdkchan
2022-08-19A few minor documentation fixes. (#3599)Nicholas Rodine
2022-08-18Removed unused usings. (#3593)Nicholas Rodine
2022-08-14Fix texture bindings using wrong sampler pool in some cases (#3583)gdkchan
2022-08-11Fix blend with RGBX color formats (#3553)gdkchan
2022-08-11Rename ToSpan to AsSpan (#3556)gdkchan
2022-08-04Implement HLE macros for render target clears (#3528)gdkchan
2022-08-03Fix Multithreaded Compilation of Shader Cache on OpenGL (#3540)riperiperi
2022-08-02Fix resolution scale values not being updated (#3514)gdkchan
2022-08-02Fix geometry shader passthrough fallback being used when feature is supported...gdkchan
2022-08-02SPIR-V: Initialize undefined variables with 0 (#3526)riperiperi
2022-07-31Vulkan backend (#2518)gdkchan
2022-07-28Fix DMA linear texture copy fast path (#3496)gdkchan
2022-07-27Add a sampler pool cache and improve texture pool cache (#3487)gdkchan
2022-07-24Add support for conditional (with CC) shader Exit instructions (#3470)gdkchan
2022-07-23Fix decoding of block after shader BRA.CC instructions without predicate (#3472)gdkchan
2022-07-23Avoid adding shader buffer descriptors for constant buffers that are not used...gdkchan
2022-07-15Avoid scaling 2d textures that could be used as 3d (#3464)riperiperi
2022-07-14Reduce some unnecessary allocations in DMA handler (#2886)Logan Stromberg
2022-07-12Propagate Shader phi nodes with the same source value from all blocks (#3457)gdkchan
2022-07-05Add support for alpha to coverage dithering (#3069)gdkchan
2022-07-02Bindless elimination for constant sampler handle (#3424)gdkchan
2022-06-25Account for pool change on texture bindings cache (#3420)gdkchan
2022-06-24Ensure texture ID is valid before getting texture descriptor (#3406)gdkchan