| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-07-11 | Separate GPU engines (part 2/2) (#2440) | gdkchan | |
| * 3D engine now uses DeviceState too, plus new state modification tracking * Remove old methods code * Remove GpuState and friends * Optimize DeviceState, force inline some functions * This change was not supposed to go in * Proper channel initialization * Optimize state read/write methods even more * Fix debug build * Do not dirty state if the write is redundant * The YControl register should dirty either the viewport or front face state too, to update the host origin * Avoid redundant vertex buffer updates * Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace * Comments and nits * Fix rebase * PR feedback * Move changed = false to improve codegen * PR feedback * Carry RyuJIT a bit more | |||
| 2020-04-21 | Suppress warnings from fields never used or never assigned (CS0169 and ↵ | Cristallix | |
| CS0649) (#919) * chore : disable unwanted warnings and minor code cleanup * chore : remove more warnings * fix : reorder struct correctly * fix : restore _isKernel and remove useless comment * fix : copy/paste error * fix : restore CallMethod call * fix : whitespace * chore : clean using * feat : remove warnings * fix : simplify warning removal on struct * fix : revert fields deletion and code clean up * fix : re-add RE value * fix : typo | |||
| 2020-01-09 | Add XML documentation to Ryujinx.Graphics.Gpu.State | gdkchan | |
| 2020-01-09 | Initial work | gdk | |
