| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-04-25 | Implement texture buffers (#1152) | gdkchan | |
| * Implement texture buffers * Throw NotSupportedException where appropriate | |||
| 2020-04-22 | Implement SULD shader instruction (#1117) | gdkchan | |
| * Implement SULD shader instruction * Some nits | |||
| 2020-04-21 | Suppress warnings from fields never used or never assigned (CS0169 and ↵ | Cristallix | |
| CS0649) (#919) * chore : disable unwanted warnings and minor code cleanup * chore : remove more warnings * fix : reorder struct correctly * fix : restore _isKernel and remove useless comment * fix : copy/paste error * fix : restore CallMethod call * fix : whitespace * chore : clean using * feat : remove warnings * fix : simplify warning removal on struct * fix : revert fields deletion and code clean up * fix : re-add RE value * fix : typo | |||
| 2020-04-02 | Remove output interpolation qualifier (#1070) | gdkchan | |
| 2020-02-03 | Compare shader code using a span instead of individual reads. (#917) | riperiperi | |
| * Compare shader code using a span instead of individual reads. * Add comment for new parameter. * Remove unnecessary Math.Min | |||
| 2020-02-02 | Use correct shader local memory size instead of a hardcoded size (#914) | gdkchan | |
| * Use correct shader local size instead of a hardcoded size * Remove unused uniform block * Update XML doc * Local memory size has 23 bits on maxwell * Generate compute QMD struct from nv open doc header * Remove dummy arrays when shared or local memory is not used, other improvements | |||
| 2020-01-13 | Add a GetSpan method to the memory manager and use it on GPU (#877) | gdkchan | |
| 2020-01-09 | Address PR feedback | gdkchan | |
| Add TODO comment for GL_EXT_polygon_offset_clamp | |||
| 2020-01-09 | Fix some shader disposal issues | gdkchan | |
| 2020-01-09 | Address PR feedback | gdkchan | |
| 2020-01-09 | Remove more unused code | gdkchan | |
| 2020-01-09 | GPU resource disposal | gdkchan | |
| 2020-01-09 | Add XML documentation to Ryujinx.Graphics.Gpu.Shader | gdkchan | |
| 2020-01-09 | Some code cleanup | gdkchan | |
| 2020-01-09 | Support texture rectangle targets (non-normalized coords) | gdkchan | |
| 2020-01-09 | Support non-constant texture offsets on non-NVIDIA gpus | gdkchan | |
| 2020-01-09 | Use correct shared memory size (in words, not bytes) | gdkchan | |
| 2020-01-09 | Use dispatch params shared memory size when available | gdkchan | |
| 2020-01-09 | Use maximum shared memory size supported by hardware | gdkchan | |
| 2020-01-09 | Support shared color mask, implement more shader instructions | gdkchan | |
| Support shared color masks (used by Nouveau and maybe the NVIDIA driver). Support draw buffers (also required by OpenGL). Support viewport transform disable (disabled for now as it breaks some games). Fix instanced rendering draw being ignored for multi draw. Fix IADD and IADD3 immediate shader encodings, that was not matching some ops. Implement FFMA32I shader instruction. Implement IMAD shader instruction. | |||
| 2020-01-09 | Add a pass to turn global memory access into storage access, and do all ↵ | gdk | |
| storage related transformations on IR | |||
| 2020-01-09 | Fix shader code comparison method | gdk | |
| 2020-01-09 | Remove TranslatorConfig struct | gdk | |
| 2020-01-09 | Invalidate shaders when they are modified | gdk | |
