| Age | Commit message (Collapse) | Author |
|
* Viewport swizzle support on NV and clip origin
* Initialize default viewport swizzle state, emulate viewport swizzle on shaders when not supported
* Address PR feedback
|
|
* Omit image format if possible, and fix BA bit
* Match extension name
|
|
* Refactor shader GPU state and memory access
* Fix NVDEC project build
* Address PR feedback and add missing XML comments
|
|
* Implement texture buffers
* Throw NotSupportedException where appropriate
|
|
* Implement SULD shader instruction
* Some nits
|
|
CS0649) (#919)
* chore : disable unwanted warnings and minor code cleanup
* chore : remove more warnings
* fix : reorder struct correctly
* fix : restore _isKernel and remove useless comment
* fix : copy/paste error
* fix : restore CallMethod call
* fix : whitespace
* chore : clean using
* feat : remove warnings
* fix : simplify warning removal on struct
* fix : revert fields deletion and code clean up
* fix : re-add RE value
* fix : typo
|
|
|
|
* Compare shader code using a span instead of individual reads.
* Add comment for new parameter.
* Remove unnecessary Math.Min
|
|
* Use correct shader local size instead of a hardcoded size
* Remove unused uniform block
* Update XML doc
* Local memory size has 23 bits on maxwell
* Generate compute QMD struct from nv open doc header
* Remove dummy arrays when shared or local memory is not used, other improvements
|
|
|
|
Add TODO comment for GL_EXT_polygon_offset_clamp
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
|
|
storage related transformations on IR
|
|
|
|
|
|
|