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path: root/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
AgeCommit message (Collapse)Author
2020-04-02Remove output interpolation qualifier (#1070)gdkchan
2020-02-03Compare shader code using a span instead of individual reads. (#917)riperiperi
* Compare shader code using a span instead of individual reads. * Add comment for new parameter. * Remove unnecessary Math.Min
2020-02-02Use correct shader local memory size instead of a hardcoded size (#914)gdkchan
* Use correct shader local size instead of a hardcoded size * Remove unused uniform block * Update XML doc * Local memory size has 23 bits on maxwell * Generate compute QMD struct from nv open doc header * Remove dummy arrays when shared or local memory is not used, other improvements
2020-01-13Add a GetSpan method to the memory manager and use it on GPU (#877)gdkchan
2020-01-09Fix some shader disposal issuesgdkchan
2020-01-09Address PR feedbackgdkchan
2020-01-09Remove more unused codegdkchan
2020-01-09GPU resource disposalgdkchan
2020-01-09Add XML documentation to Ryujinx.Graphics.Gpu.Shadergdkchan
2020-01-09Some code cleanupgdkchan
2020-01-09Support texture rectangle targets (non-normalized coords)gdkchan
2020-01-09Support non-constant texture offsets on non-NVIDIA gpusgdkchan
2020-01-09Use correct shared memory size (in words, not bytes)gdkchan
2020-01-09Use dispatch params shared memory size when availablegdkchan
2020-01-09Use maximum shared memory size supported by hardwaregdkchan
2020-01-09Support shared color mask, implement more shader instructionsgdkchan
Support shared color masks (used by Nouveau and maybe the NVIDIA driver). Support draw buffers (also required by OpenGL). Support viewport transform disable (disabled for now as it breaks some games). Fix instanced rendering draw being ignored for multi draw. Fix IADD and IADD3 immediate shader encodings, that was not matching some ops. Implement FFMA32I shader instruction. Implement IMAD shader instruction.
2020-01-09Add a pass to turn global memory access into storage access, and do all ↵gdk
storage related transformations on IR
2020-01-09Fix shader code comparison methodgdk
2020-01-09Remove TranslatorConfig structgdk
2020-01-09Invalidate shaders when they are modifiedgdk