| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-04-02 | Remove output interpolation qualifier (#1070) | gdkchan | |
| 2020-02-03 | Compare shader code using a span instead of individual reads. (#917) | riperiperi | |
| * Compare shader code using a span instead of individual reads. * Add comment for new parameter. * Remove unnecessary Math.Min | |||
| 2020-02-02 | Use correct shader local memory size instead of a hardcoded size (#914) | gdkchan | |
| * Use correct shader local size instead of a hardcoded size * Remove unused uniform block * Update XML doc * Local memory size has 23 bits on maxwell * Generate compute QMD struct from nv open doc header * Remove dummy arrays when shared or local memory is not used, other improvements | |||
| 2020-01-13 | Add a GetSpan method to the memory manager and use it on GPU (#877) | gdkchan | |
| 2020-01-09 | Fix some shader disposal issues | gdkchan | |
| 2020-01-09 | Address PR feedback | gdkchan | |
| 2020-01-09 | Remove more unused code | gdkchan | |
| 2020-01-09 | GPU resource disposal | gdkchan | |
| 2020-01-09 | Add XML documentation to Ryujinx.Graphics.Gpu.Shader | gdkchan | |
| 2020-01-09 | Some code cleanup | gdkchan | |
| 2020-01-09 | Support texture rectangle targets (non-normalized coords) | gdkchan | |
| 2020-01-09 | Support non-constant texture offsets on non-NVIDIA gpus | gdkchan | |
| 2020-01-09 | Use correct shared memory size (in words, not bytes) | gdkchan | |
| 2020-01-09 | Use dispatch params shared memory size when available | gdkchan | |
| 2020-01-09 | Use maximum shared memory size supported by hardware | gdkchan | |
| 2020-01-09 | Support shared color mask, implement more shader instructions | gdkchan | |
| Support shared color masks (used by Nouveau and maybe the NVIDIA driver). Support draw buffers (also required by OpenGL). Support viewport transform disable (disabled for now as it breaks some games). Fix instanced rendering draw being ignored for multi draw. Fix IADD and IADD3 immediate shader encodings, that was not matching some ops. Implement FFMA32I shader instruction. Implement IMAD shader instruction. | |||
| 2020-01-09 | Add a pass to turn global memory access into storage access, and do all ↵ | gdk | |
| storage related transformations on IR | |||
| 2020-01-09 | Fix shader code comparison method | gdk | |
| 2020-01-09 | Remove TranslatorConfig struct | gdk | |
| 2020-01-09 | Invalidate shaders when they are modified | gdk | |
