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Ryujinx.Graphics.Gpu
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Shader
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ShaderCache.cs
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2020-04-02
Remove output interpolation qualifier (#1070)
gdkchan
2020-02-03
Compare shader code using a span instead of individual reads. (#917)
riperiperi
2020-02-02
Use correct shader local memory size instead of a hardcoded size (#914)
gdkchan
2020-01-13
Add a GetSpan method to the memory manager and use it on GPU (#877)
gdkchan
2020-01-09
Fix some shader disposal issues
gdkchan
2020-01-09
Address PR feedback
gdkchan
2020-01-09
Remove more unused code
gdkchan
2020-01-09
GPU resource disposal
gdkchan
2020-01-09
Add XML documentation to Ryujinx.Graphics.Gpu.Shader
gdkchan
2020-01-09
Some code cleanup
gdkchan
2020-01-09
Support texture rectangle targets (non-normalized coords)
gdkchan
2020-01-09
Support non-constant texture offsets on non-NVIDIA gpus
gdkchan
2020-01-09
Use correct shared memory size (in words, not bytes)
gdkchan
2020-01-09
Use dispatch params shared memory size when available
gdkchan
2020-01-09
Use maximum shared memory size supported by hardware
gdkchan
2020-01-09
Support shared color mask, implement more shader instructions
gdkchan
2020-01-09
Add a pass to turn global memory access into storage access, and do all stora...
gdk
2020-01-09
Fix shader code comparison method
gdk
2020-01-09
Remove TranslatorConfig struct
gdk
2020-01-09
Invalidate shaders when they are modified
gdk
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