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path: root/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
AgeCommit message (Expand)Author
2020-04-02Remove output interpolation qualifier (#1070)gdkchan
2020-02-03Compare shader code using a span instead of individual reads. (#917)riperiperi
2020-02-02Use correct shader local memory size instead of a hardcoded size (#914)gdkchan
2020-01-13Add a GetSpan method to the memory manager and use it on GPU (#877)gdkchan
2020-01-09Fix some shader disposal issuesgdkchan
2020-01-09Address PR feedbackgdkchan
2020-01-09Remove more unused codegdkchan
2020-01-09GPU resource disposalgdkchan
2020-01-09Add XML documentation to Ryujinx.Graphics.Gpu.Shadergdkchan
2020-01-09Some code cleanupgdkchan
2020-01-09Support texture rectangle targets (non-normalized coords)gdkchan
2020-01-09Support non-constant texture offsets on non-NVIDIA gpusgdkchan
2020-01-09Use correct shared memory size (in words, not bytes)gdkchan
2020-01-09Use dispatch params shared memory size when availablegdkchan
2020-01-09Use maximum shared memory size supported by hardwaregdkchan
2020-01-09Support shared color mask, implement more shader instructionsgdkchan
2020-01-09Add a pass to turn global memory access into storage access, and do all stora...gdk
2020-01-09Fix shader code comparison methodgdk
2020-01-09Remove TranslatorConfig structgdk
2020-01-09Invalidate shaders when they are modifiedgdk