| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-11-17 | shader cache: Fix possible race causing crashes on manifest at startup (#1718) | Mary | |
| * shader cache: Fix possible race causing crashes on manifest at startup This fix a misplace function call ending up causing possibly two write on the cache.info at the same time. * shader cache: Make RemoveManifestEntries async too to be sure all operations are perform before starting the game | |||
| 2020-11-13 | Salieri: shader cache (#1701) | Mary | |
| Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game. | |||
