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* Initial conditional rendering support
* Properly reset state
* Support conditional modes and skeleton a counter cache for future host conditional rendering
* Address PR feedback
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* Compare shader code using a span instead of individual reads.
* Add comment for new parameter.
* Remove unnecessary Math.Min
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Fix #744
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Thanks to LDj3SNuD for spotting these
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that never maps anything on the GPU to work
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storage related transformations on IR
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the way how global memory is handled
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tracking, other fixes
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