aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs
AgeCommit message (Collapse)Author
2022-04-04Implement primitive restart draw arrays properly on OpenGL (#3256)gdkchan
2022-01-11Fix render target clear when sizes mismatch (#2994)gdkchan
2021-12-19Fix for texture pool not being updated when it should + buffer texture ↵gdkchan
related fixes (#2911)
2021-11-10Implement DrawTexture functionality (#2747)gdkchan
* Implement DrawTexture functionality * Non-NVIDIA support * Disable some features that should not affect draw texture (slow path) * Remove space from shader source * Match 2D engine names * Fix resolution scale and add missing XML docs * Disable transform feedback for draw texture fallback
2021-10-18Initial tessellation shader support (#2534)gdkchan
* Initial tessellation shader support * Nits * Re-arrange built-in table * This is not needed anymore * PR feedback
2021-07-11Separate GPU engines (part 2/2) (#2440)gdkchan
* 3D engine now uses DeviceState too, plus new state modification tracking * Remove old methods code * Remove GpuState and friends * Optimize DeviceState, force inline some functions * This change was not supposed to go in * Proper channel initialization * Optimize state read/write methods even more * Fix debug build * Do not dirty state if the write is redundant * The YControl register should dirty either the viewport or front face state too, to update the host origin * Avoid redundant vertex buffer updates * Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace * Comments and nits * Fix rebase * PR feedback * Move changed = false to improve codegen * PR feedback * Carry RyuJIT a bit more