diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2021-10-18 18:38:04 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-10-18 18:38:04 -0300 |
| commit | d512ce122cb1c9a7fe7cb40d3f85d642ee37f897 (patch) | |
| tree | bd20273250bf8066fa4df4b67c0de2ab9eac8092 /Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs | |
| parent | 7603dbe3c8b45c8563f320f17ce784151cb1f0a8 (diff) | |
Initial tessellation shader support (#2534)
* Initial tessellation shader support
* Nits
* Re-arrange built-in table
* This is not needed anymore
* PR feedback
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs | 53 |
1 files changed, 50 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs index a6392e3d..58bc0957 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs @@ -3,6 +3,7 @@ using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Gpu.Engine.InlineToMemory; using Ryujinx.Graphics.Gpu.Engine.Types; using Ryujinx.Graphics.Gpu.Image; +using Ryujinx.Graphics.Shader; using System; namespace Ryujinx.Graphics.Gpu.Engine.Threed @@ -20,6 +21,43 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed } /// <summary> + /// Tessellation mode. + /// </summary> + struct TessMode + { +#pragma warning disable CS0649 + public uint Packed; +#pragma warning restore CS0649 + + /// <summary> + /// Unpacks the tessellation abstract patch type. + /// </summary> + /// <returns>Abtract patch type</returns> + public TessPatchType UnpackPatchType() + { + return (TessPatchType)(Packed & 3); + } + + /// <summary> + /// Unpacks the spacing between tessellated vertices of the patch. + /// </summary> + /// <returns>Spacing between tessellated vertices</returns> + public TessSpacing UnpackSpacing() + { + return (TessSpacing)((Packed >> 4) & 3); + } + + /// <summary> + /// Unpacks the primitive winding order. + /// </summary> + /// <returns>True if clockwise, false if counter-clockwise</returns> + public bool UnpackCw() + { + return (Packed & (1 << 8)) != 0; + } + } + + /// <summary> /// Transform feedback buffer state. /// </summary> struct TfBufferState @@ -661,7 +699,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed public Boolean32 EarlyZForce; public fixed uint Reserved214[45]; public uint SyncpointAction; - public fixed uint Reserved2CC[44]; + public fixed uint Reserved2CC[21]; + public TessMode TessMode; + public Array4<float> TessOuterLevel; + public Array2<float> TessInnerLevel; + public fixed uint Reserved33C[16]; public Boolean32 RasterizeEnable; public Array4<TfBufferState> TfBufferState; public fixed uint Reserved400[192]; @@ -679,9 +721,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed public float ClearDepthValue; public fixed uint ReservedD94[3]; public uint ClearStencilValue; - public fixed uint ReservedDA4[7]; + public fixed uint ReservedDA4[2]; + public PolygonMode PolygonModeFront; + public PolygonMode PolygonModeBack; + public Boolean32 PolygonSmoothEnable; + public fixed uint ReservedDB8[2]; public DepthBiasState DepthBiasState; - public fixed uint ReservedDCC[5]; + public int PatchVertices; + public fixed uint ReservedDD0[4]; public uint TextureBarrier; public fixed uint ReservedDE4[7]; public Array16<ScissorState> ScissorState; |
