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path: root/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
AgeCommit message (Collapse)Author
2021-10-18Initial tessellation shader support (#2534)gdkchan
* Initial tessellation shader support * Nits * Re-arrange built-in table * This is not needed anymore * PR feedback
2021-09-29Only make render target 2D textures layered if needed (#2646)gdkchan
* Only make render target 2D textures layered if needed * Shader cache version bump * Ensure topology is updated on channel swap
2021-09-19Set texture/image bindings in place rather than allocating and passing an ↵riperiperi
array (#2647) * Remove allocations for texture bindings and state * Rent rather than stackalloc + copy A bit faster.
2021-08-11Revert "Calculate vertex buffer sizes from index buffer (#1663)" (#2544)gdkchan
This reverts commit 10d649e6d3ad3e4af32d2b41e718bb0a2924da67.
2021-08-11Use "Undesired" scale mode for certain textures rather than blacklisting (#2537)riperiperi
* Use "Undesired" scale mode for certain textures rather than blacklisting * Nit Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-08-11Calculate vertex buffer sizes from index buffer (#1663)gdkchan
* Calculate vertex buffer size from maximum index buffer index * Increase maximum index buffer count for it to be considered profitable for counting
2021-08-11Replace BGRA and scale uniforms with a uniform block (#2496)gdkchan
* Replace BGRA and scale uniforms with a uniform block * Setting the data again on program change is no longer needed * Optimize and resolve some warnings * Avoid redundant support buffer updates * Some optimizations to BindBuffers (now inlined) * Unify render scale arrays
2021-07-11Separate GPU engines (part 2/2) (#2440)gdkchan
* 3D engine now uses DeviceState too, plus new state modification tracking * Remove old methods code * Remove GpuState and friends * Optimize DeviceState, force inline some functions * This change was not supposed to go in * Proper channel initialization * Optimize state read/write methods even more * Fix debug build * Do not dirty state if the write is redundant * The YControl register should dirty either the viewport or front face state too, to update the host origin * Avoid redundant vertex buffer updates * Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace * Comments and nits * Fix rebase * PR feedback * Move changed = false to improve codegen * PR feedback * Carry RyuJIT a bit more