| Age | Commit message (Expand) | Author |
|---|---|---|
| 2022-04-04 | Do not force scissor on clear if scissor is disabled (#3258) | gdkchan |
| 2022-01-16 | Scale scissor used for clears (#3002) | gdkchan |
| 2022-01-11 | Fix render target clear when sizes mismatch (#2994) | gdkchan |
| 2021-11-13 | Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2... | riperiperi |
| 2021-11-10 | Implement DrawTexture functionality (#2747) | gdkchan |
| 2021-10-12 | Force index buffer update for games using Vulkan (#2726) | gdkchan |
| 2021-09-29 | Only make render target 2D textures layered if needed (#2646) | gdkchan |
| 2021-08-27 | Add a Multithreading layer for the GAL, multi-thread shader compilation at ru... | riperiperi |
| 2021-08-26 | Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (... | mpnico |
| 2021-07-11 | Separate GPU engines (part 2/2) (#2440) | gdkchan |
