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2020-05-23Spanify Graphics Abstraction Layer (#1226)gdkchan
* Spanify Graphics Abstraction Layer * Be explicit about BufferHandle size
2020-05-04Implement Counter Queue and Partial Host Conditional Rendering (#1167)riperiperi
* Implementation of query queue and host conditional rendering * Resolve some comments. * Use overloads instead of passing object. * Wake the consumer threads when incrementing syncpoints. Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread. * Ensure there's a command between begin and end query.
2020-05-04Upgrade projects to C#8 (#1193)Ac_K
Some parts of our code needs C# 8 who isn't set as default in Visual Studio. To fix this we have to set the C# version correctly in the csproj files and then we are be able to build the project using Visual Studio.
2020-05-04Implement user-defined clipping on GL state pipeline (#1118)mageven
2020-04-30Fix depth clamp enable bit, unit scale for polygon offset. (#1178)riperiperi
Verified with deko3d and opengl driver code.
2020-04-25Implement texture buffers (#1152)gdkchan
* Implement texture buffers * Throw NotSupportedException where appropriate
2020-04-25Implement Constant Color blends (#1119)mageven
* Implement Constant Color blends and init blend states * Address gdkchan's comments Also adds Set methods to GpuState * Fix descriptions of QueryModified
2020-04-22Update .NET Core to 3.1, and update NuGet Packages (#1121)Michael Kuklinski
* Updated all NuGet packages to latest, and updated the framework from .NET Core 3.0 to 3.1. * Updating appveyor settings for 3.1 Updating appveyor to use the netcoreapp3.1 path instead of 3.0. * Removing unneeded NuGet package System.Runtime.CompilerServices.Unsafe. * Removing unused NuGet package SharpFontCore. * Removing unused NuGet package TimeZoneConverter.Posix * Cleaning up by adding newline to a csproj. * Simplfying a NuGet conditional include, and adding a warning disable for an annoying NuGet package. * I'm not sure if .travis.yml is still used, but I'm updating its 'dotnet' version to the correct SDK. * Making the runtime version into its own environment variable so it's a bit easier to change in the future. * Removing OpenTK.NetStandard reference from Ryujinx.Common * Fixing indentation in Common.csproj * Updating the README to specify .NET Core 3.1. * Reverting the update of the GTKSharp package so it doesn't block the PR.
2020-04-17Implement Depth Clamping (#1120)mageven
* Implement Depth Clamping and add misc enums * Fix formatting
2020-04-07Simple GPU fixes (#1093)mageven
* Implement RasterizeEnable * Match viewport count to hardware * Simplify ScissorTest tracking around Blits * Disable RasterizerDiscard around Blits and track its state * Read RasterizeEnable reg as bool and add doc
2020-03-31Make max anisotropy configurable (#1043)Xpl0itR
* Make max anisotropy configurable * Move opengl command to opengl project * Add GUI option
2020-03-30Support constant attributes (with a value of zero) (#1066)gdkchan
* Support constant attributes (with a value of zero) * Remove extra line
2020-03-29Implement GPU scissors (#1058)gdkchan
* Implement GPU scissors * Remove unused using * Add missing changes for Clear
2020-02-02Support configurable point size (#916)gdkchan
2020-01-13Add a GetSpan method to the memory manager and use it on GPU (#877)gdkchan
2020-01-13Replace glFinish with barrier for WaitForIdle (#878)gdkchan
2020-01-10InitializeCounters to InitializeAc_K
2020-01-09Add runtime identifiers to new projectsgdkchan
2020-01-09Address PR feedbackgdkchan
Removes a useless null check Aligns some values to improve readability
2020-01-09Address PR feedbackgdkchan
Add TODO comment for GL_EXT_polygon_offset_clamp
2020-01-09Address PR feedbackgdkchan
2020-01-09Remove more unused codegdkchan
2020-01-09GPU resource disposalgdkchan
2020-01-09Some code cleanupgdkchan
2020-01-09Support non-constant texture offsets on non-NVIDIA gpusgdkchan
2020-01-09Use maximum shared memory size supported by hardwaregdkchan
2020-01-09Support depth clip mode and disable shader fast math optimization on NVIDIA ↵gdkchan
as a workaround for compiler bugs (?)
2020-01-09Support shared color mask, implement more shader instructionsgdkchan
Support shared color masks (used by Nouveau and maybe the NVIDIA driver). Support draw buffers (also required by OpenGL). Support viewport transform disable (disabled for now as it breaks some games). Fix instanced rendering draw being ignored for multi draw. Fix IADD and IADD3 immediate shader encodings, that was not matching some ops. Implement FFMA32I shader instruction. Implement IMAD shader instruction.
2020-01-09Initial support for the guest OpenGL driver (NVIDIA and Nouveau)gdkchan
2020-01-09Add a pass to turn global memory access into storage access, and do all ↵gdk
storage related transformations on IR
2020-01-09Improved and simplified window texture presentationgdk
2020-01-09Support window resizinggdk
2020-01-09Support copy of slices to 3D textures, remove old 3D render target layered ↵gdk
render support, do not delete textures with existing views created from them
2020-01-09Initial support for image stores, support texture sample on computegdk
2020-01-09Fix BC6 Signed/Unsigned float texture formatsgdk
2020-01-09Initial workgdk