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Ryujinx.Graphics.GAL
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Author
2023-04-05
Use index fragment shader output when dual source blend is enabled (#4404)
gdkchan
2023-03-19
Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
riperiperi
2023-03-14
Update range for remapped sparse textures instead of recreating them (#4442)
riperiperi
2023-02-27
Add Support for Post Processing Effects (#3616)
Emmanuel Hansen
2023-02-25
Move gl_Layer to vertex shader if geometry is not supported (#4368)
gdkchan
2023-02-19
Add support for advanced blend (part 1/2) (#2801)
gdkchan
2023-01-22
Remove use of reflection on GAL multithreading (#4287)
gdkchan
2023-01-21
Use volatile read/writes for GAL threading (#4327)
riperiperi
2023-01-13
Vulkan: Add workarounds for MoltenVK (#4202)
riperiperi
2022-12-29
Vulkan: Don't flush commands when creating most sync (#4087)
riperiperi
2022-12-26
GPU: Add fallback when 16-bit formats are not supported (#4108)
riperiperi
2022-12-21
Implement a software ETC2 texture decoder (#4121)
gdkchan
2022-12-10
Fix Lambda Explicit Type Specification Warning (#4090)
Isaac Marovitz
2022-12-10
Fix Redundant Qualifer Warnings (#4091)
Isaac Marovitz
2022-12-05
Make structs readonly when applicable (#4002)
Andrey Sukharev
2022-12-04
Allow SNorm buffer texture formats on Vulkan (#3957)
gdkchan
2022-12-01
GPU: Track buffer migrations and flush source on incomplete copy (#3952)
riperiperi
2022-11-24
ui: Fixes disposing on GTK/Avalonia and Firmware Messages on Avalonia (#3885)
Ac_K
2022-11-24
GAL: Send all buffer assignments at once rather than individually (#3881)
riperiperi
2022-11-18
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#...
gdkchan
2022-11-16
Implement HLE macro for DrawElementsIndirect (#3748)
gdkchan
2022-11-09
infra: Migrate to .NET 7 (#3795)
Mary-nyan
2022-10-08
GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
riperiperi
2022-09-19
Avalonia - Use embedded window for avalonia (#3674)
Emmanuel Hansen
2022-09-10
Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644)
gdkchan
2022-09-08
Restride vertex buffer when stride causes attributes to misalign in Vulkan. (...
riperiperi
2022-08-26
Fast path for Inline-to-Memory texture data transfers (#3610)
gdkchan
2022-08-18
Removed unused usings. (#3593)
Nicholas Rodine
2022-08-16
Avalonia - Couple fixes and improvements to vulkan (#3483)
Emmanuel Hansen
2022-08-16
Vulkan: Add ETC2 texture formats (#3576)
gdkchan
2022-08-11
Fix blend with RGBX color formats (#3553)
gdkchan
2022-08-11
Rename ToSpan to AsSpan (#3556)
gdkchan
2022-08-04
Implement HLE macros for render target clears (#3528)
gdkchan
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-07-05
Add support for alpha to coverage dithering (#3069)
gdkchan
2022-06-14
Support Array/3D depth-stencil render target, and single layer clears (#3400)
gdkchan
2022-06-05
Copy dependency for multisample and non-multisample textures (#3382)
gdkchan
2022-05-15
Avalonia UI - Part 1 (#3270)
Emmanuel Hansen
2022-05-12
Implement Viewport Transform Disable (#3328)
riperiperi
2022-05-05
Add alternative "GL" enum values for StencilOp (#3321)
riperiperi
2022-04-10
New shader cache implementation (#3194)
gdkchan
2022-04-04
Small graphics abstraction layer cleanup (#3257)
gdkchan
2022-03-15
Implement S8D24 texture format and tweak depth range detection (#2458)
gdkchan
2022-02-16
Do not allow render targets not explicitly written by the fragment shader to ...
gdkchan
2022-01-22
Add support for BC1/2/3 decompression (for 3D textures) (#2987)
gdkchan
2022-01-21
Stop using glTransformFeedbackVaryings and use explicit layout on the shader ...
gdkchan
2022-01-20
Add capability for BGRA formats (#3011)
gdkchan
2022-01-11
Fix render target clear when sizes mismatch (#2994)
gdkchan
2022-01-09
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
riperiperi
2022-01-08
Add support for render scale to vertex stage. (#2763)
riperiperi
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