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path: root/Ryujinx.Graphics.GAL/Extents2D.cs
AgeCommit message (Collapse)Author
2023-04-27Move solution and projects to srcTSR Berry
2022-12-05Make structs readonly when applicable (#4002)Andrey Sukharev
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
2020-11-20Allow copy destination to have a different scale from source (#1711)riperiperi
* Allow copy destination to have a different scale from source Will result in more scaled copy destinations, but allows scaling in some games that copy textures to the output framebuffer. * Support copying multiple levels/layers Uses glFramebufferTextureLayer to copy multiple layers, copies levels individually (and scales the regions). Remove CopyArrayScaled, since the backend copy handles it now.
2020-01-09Initial workgdk