| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-11-20 | Allow copy destination to have a different scale from source (#1711) | riperiperi | |
| * Allow copy destination to have a different scale from source Will result in more scaled copy destinations, but allows scaling in some games that copy textures to the output framebuffer. * Support copying multiple levels/layers Uses glFramebufferTextureLayer to copy multiple layers, copies levels individually (and scales the regions). Remove CopyArrayScaled, since the backend copy handles it now. | |||
| 2020-01-09 | Initial work | gdk | |
