aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.GAL/Capabilities.cs
AgeCommit message (Collapse)Author
2021-09-19Use shader subgroup extensions if shader ballot is not supported (#2627)gdkchan
* Use shader subgroup extensions if shader ballot is not supported * Shader cache version bump + cleanup * The type is still required on the table
2021-08-26Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 ↵mpnico
(#2557) * Add support for HLE macros and accelerate MultiDrawElementsIndirectCount * Add missing barrier * Fix index buffer count * Add support check for each macro hle before use * Add missing xml doc Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-08-11Workaround for Intel FrontFacing built-in variable bug (#2540)gdkchan
2021-06-25Fix texture sampling with depth compare and LOD level or bias (#2404)gdkchan
* Fix texture sampling with depth compare and LOD level or bias * Shader cache version bump * nit: Sorting
2021-05-16Use copy dependencies for the Intel/AMD view format workaround (#2144)riperiperi
* This might help AMD a bit * Removal of old workaround.
2020-05-28Fix wrong face culling once and for all (#1277)gdkchan
* Viewport swizzle support on NV and clip origin * Initialize default viewport swizzle state, emulate viewport swizzle on shaders when not supported * Address PR feedback
2020-05-27Omit image format if possible, and fix BA bit (#1280)gdkchan
* Omit image format if possible, and fix BA bit * Match extension name
2020-03-31Make max anisotropy configurable (#1043)Xpl0itR
* Make max anisotropy configurable * Move opengl command to opengl project * Add GUI option
2020-01-09Address PR feedbackgdkchan
2020-01-09Support non-constant texture offsets on non-NVIDIA gpusgdkchan
2020-01-09Use maximum shared memory size supported by hardwaregdkchan
2020-01-09Support shared color mask, implement more shader instructionsgdkchan
Support shared color masks (used by Nouveau and maybe the NVIDIA driver). Support draw buffers (also required by OpenGL). Support viewport transform disable (disabled for now as it breaks some games). Fix instanced rendering draw being ignored for multi draw. Fix IADD and IADD3 immediate shader encodings, that was not matching some ops. Implement FFMA32I shader instruction. Implement IMAD shader instruction.
2020-01-09Add a pass to turn global memory access into storage access, and do all ↵gdk
storage related transformations on IR
2020-01-09Initial workgdk