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* Use shader subgroup extensions if shader ballot is not supported
* Shader cache version bump + cleanup
* The type is still required on the table
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(#2557)
* Add support for HLE macros and accelerate MultiDrawElementsIndirectCount
* Add missing barrier
* Fix index buffer count
* Add support check for each macro hle before use
* Add missing xml doc
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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* Fix texture sampling with depth compare and LOD level or bias
* Shader cache version bump
* nit: Sorting
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* This might help AMD a bit
* Removal of old workaround.
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* Viewport swizzle support on NV and clip origin
* Initialize default viewport swizzle state, emulate viewport swizzle on shaders when not supported
* Address PR feedback
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* Omit image format if possible, and fix BA bit
* Match extension name
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* Make max anisotropy configurable
* Move opengl command to opengl project
* Add GUI option
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Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
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storage related transformations on IR
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