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2018-05-29Added support for more shader instructions and texture formats, fix swapped c...gdkchan
2018-05-26Initial work to support AArch32 with a interpreter, plus nvmm stubs (not used...gdkchan
2018-05-25[IApplicationFunctions/INvDrvServices] Stub GetPseudoDeviceId, FinishInitiali...Starlet
2018-05-23Remove some calls generated on the CPU for inexistent intrinsic methodsgdkchan
2018-05-22Improve shader sending method to GAL, use a memory interface instead of readi...gdkchan
2018-05-22[SvcSystem/SvcMemory] Implement SvcGetInfo 16, SvcMapPhysicalMemory & SvcUnma...Starlet
2018-05-22Add a C++ demangler (#119)Thomas Guillemard
2018-05-17Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, ...gdkchan
2018-05-15Only use higher priority on yield, change reschedule to be per-thread instead...gdkchan
2018-05-15Fix some races in SvcThreadSync and change the way how yield worksgdkchan
2018-05-14Fix typo and update priority/avoid duplicates on UpdateMutexOwnergdkchan
2018-05-14Some improvements to SetThreadCoreMask, simplified implementation of wait listsgdkchan
2018-05-13Implement GetTpcMasks on nvservicesgdkchan
2018-05-13Better implementation of SetThreadCoreMask that allows changing the Core Mask...gdkchan
2018-05-13Initial work to support changing thread core on the scheduler, also some cond...gdkchan
2018-05-11Allow using self thread id on some svcs (fixes #117)gdkchan
2018-05-11Fix WidthInGobs on the GPUgdkchan
2018-05-11Add intrinsics support (#121)gdkchan
2018-05-11Fix NV stubs (#124)Starlet
2018-05-10Implement ISystemDisplayService::GetDisplayMode & Add IManagerDisplayService:...Thomas Guillemard
2018-05-07Fix regression caused by wrong endian on GetAudioRendererWorkBufferSize versi...gdkchan
2018-05-07NvServices refactoring (#120)gdkchan
2018-05-04Update IAudioRendererManager.csAc_K
2018-05-01A REAL fix for some games. (#116)Ac_K
2018-04-29Fix GetDesiredLanguage and expose a way to set the desired language, default ...gdkchan
2018-04-29Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, ...gdkchan
2018-04-26Remove unnecessary casts from NxSettingsgdkchan
2018-04-26Add null terminator to audio device names when writing to the output buffergdkchan
2018-04-26Remove thread from the threads list when it finishes, remove debug codegdkchan
2018-04-25Some small sync primitive fixes, logging fixes, started to implement the 2D e...gdkchan
2018-04-25 Update ISystemSettingsServer.cs (#107)Ac_K
2018-04-24[HLE/Audio] Use correct audio device namesgdkchan
2018-04-24Improved logging (#103)gdkchan
2018-04-23Update IAudioController.csAc_K
2018-04-22Print guest stack trace on a few points that can throw exceptionsgdkchan
2018-04-22Stub a few services, add support for generating call stacks on the CPUgdkchan
2018-04-21Some implementations (#99)Ac_K
2018-04-21Update am service (#98)Ac_K
2018-04-21Implement the synchronization primitives like the Horizon kernel does (#97)gdkchan
2018-04-20fix typo in log (#93)emmauss
2018-04-19Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader inst...gdkchan
2018-04-19[HLE/Kernel] Fix SetThreadPriority, allow nano seconds values > int.MaxValue,...gdkchan
2018-04-19[HLE/Kernel] Dispose the thread wait even on exitgdkchan
2018-04-19Fix bad merge, and a few other fixesgdkchan
2018-04-19[HLE/Kernel] Yield when cond var is signaledgdkchan
2018-04-18[HLE/Kernel] Somewhat improved sync primitivesgdkchan
2018-04-17Update IAudioDeviceService.cs (#87)Ac_K
2018-04-17Update IAudioController.cs (#86)Ac_K
2018-04-17Update IAccountServiceForApplication.cs (#85)Ac_K
2018-04-17Update IHidServer.cs (#84)Ac_K