| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-04-26 | Remove thread from the threads list when it finishes, remove debug code | gdkchan | |
| 2018-04-25 | Some small sync primitive fixes, logging fixes, started to implement the 2D ↵ | gdkchan | |
| engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... | |||
| 2018-04-24 | Improved logging (#103) | gdkchan | |
| 2018-04-22 | Print guest stack trace on a few points that can throw exceptions | gdkchan | |
| 2018-04-22 | Stub a few services, add support for generating call stacks on the CPU | gdkchan | |
| 2018-04-21 | Implement the synchronization primitives like the Horizon kernel does (#97) | gdkchan | |
| * Started to work in improving the sync primitives * Some fixes * Check that the mutex address matches before waking a waiting thread * Add MutexOwner field to keep track of the thread owning the mutex, update wait list when priority changes, other tweaks * Add new priority information to the log * SvcSetThreadPriority should update just the WantedPriority | |||
| 2018-04-19 | Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader ↵ | gdkchan | |
| instructions and other small fixes | |||
| 2018-04-19 | [HLE/Kernel] Fix SetThreadPriority, allow nano seconds values > ↵ | gdkchan | |
| int.MaxValue, fix on WaitProcessWideKeyAtomic (althrough looks like it still doesn't work properly | |||
| 2018-04-19 | [HLE/Kernel] Yield when cond var is signaled | gdkchan | |
| 2018-04-18 | [HLE/Kernel] Somewhat improved sync primitives | gdkchan | |
