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engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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* Started to work in improving the sync primitives
* Some fixes
* Check that the mutex address matches before waking a waiting thread
* Add MutexOwner field to keep track of the thread owning the mutex, update wait list when priority changes, other tweaks
* Add new priority information to the log
* SvcSetThreadPriority should update just the WantedPriority
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instructions and other small fixes
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* add logclass, made changes to logging calls
* made enum parsing case insensitive
* enable logclass on partial or complete match
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* Add support for events, move concept of domains to IpcService
* Support waiting for KThread, remove some test code, other tweaks
* Use move handle on NIFM since I can't test that now, it's better to leave it how it was
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WaitSignal timeout, always display window at the center of the screen
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