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path: root/Ryujinx.Core/OsHle/Handles/KProcessScheduler.cs
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2018-04-25Some small sync primitive fixes, logging fixes, started to implement the 2D ↵gdkchan
engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-24Improved logging (#103)gdkchan
2018-04-21Implement the synchronization primitives like the Horizon kernel does (#97)gdkchan
* Started to work in improving the sync primitives * Some fixes * Check that the mutex address matches before waking a waiting thread * Add MutexOwner field to keep track of the thread owning the mutex, update wait list when priority changes, other tweaks * Add new priority information to the log * SvcSetThreadPriority should update just the WantedPriority
2018-04-19Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader ↵gdkchan
instructions and other small fixes
2018-04-19[HLE/Kernel] Dispose the thread wait even on exitgdkchan
2018-04-19Fix bad merge, and a few other fixesgdkchan
2018-04-18[HLE/Kernel] Somewhat improved sync primitivesgdkchan
2018-04-13Add logclass, made changes to logging calls (#79)emmauss
* add logclass, made changes to logging calls * made enum parsing case insensitive * enable logclass on partial or complete match
2018-03-19[WIP] Add support for events (#60)gdkchan
* Add support for events, move concept of domains to IpcService * Support waiting for KThread, remove some test code, other tweaks * Use move handle on NIFM since I can't test that now, it's better to leave it how it was
2018-03-04Try fixing NvFlinger rotation with scaling, return correct error code on ↵gdkchan
WaitSignal timeout, always display window at the center of the screen
2018-02-20Split main project into core,graphics and chocolarm4 subproject (#29)emmauss