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path: root/Ryujinx.Common/XXHash128.cs
AgeCommit message (Collapse)Author
2023-04-27Move solution and projects to srcTSR Berry
2022-02-17Use ReadOnlySpan<byte> compiler optimization for static data (#3130)Berkan Diler
2020-11-18Improvements with new .NET 5 functions or bugfixes (#1714)gdkchan
* Improvements with new .NET 5 functions or bugfixes * This no longer needs to be unsafe
2020-11-13Salieri: shader cache (#1701)Mary
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game.