| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-04-27 | Move solution and projects to src | TSR Berry | |
| 2022-02-17 | Use ReadOnlySpan<byte> compiler optimization for static data (#3130) | Berkan Diler | |
| 2020-11-18 | Improvements with new .NET 5 functions or bugfixes (#1714) | gdkchan | |
| * Improvements with new .NET 5 functions or bugfixes * This no longer needs to be unsafe | |||
| 2020-11-13 | Salieri: shader cache (#1701) | Mary | |
| Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game. | |||
