| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-04-27 | Move solution and projects to src | TSR Berry | |
| 2021-08-26 | Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 ↵ | mpnico | |
| (#2557) * Add support for HLE macros and accelerate MultiDrawElementsIndirectCount * Add missing barrier * Fix index buffer count * Add support check for each macro hle before use * Add missing xml doc Co-authored-by: gdkchan <gab.dark.100@gmail.com> | |||
| 2020-11-13 | Salieri: shader cache (#1701) | Mary | |
| Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game. | |||
