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path: root/Ryujinx.Audio/Renderer/Server/CommandProcessingTimeEstimatorVersion3.cs
AgeCommit message (Collapse)Author
2023-04-27Move solution and projects to srcTSR Berry
2022-12-06amadeus: Add missing compressor effect from REV11 (#4010)Mary-nyan
* amadeus: Add missing compressor effect from REV11 This was in my reversing notes but seems I completely forgot to implement it Also took the opportunity to simplify the Limiter effect a bit. * Remove some outdated comment * Address gdkchan's comments
2022-07-25misc: Reformat Ryujinx.Audio with dotnet-format (#3485)Mary-nyan
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
2022-07-08misc: Relicense Ryujinx.Audio under the terms of the MIT license (#3449)Mary
* Ryujinx.Audio: Remove BOM from files * misc: Relicense Ryujinx.Audio under the terms of the MIT license With the approvals of all the Ryujinx.Audio contributors, this commit changes Ryujinx.Audio license from LGPLv3 to MIT.
2022-04-06amadeus: Update to REV11 (#3230)Mary
This should implement all ABI changes from REV11 on 14.0.0 As Nintendo changed the channel disposition for "legacy" effects (Delay, Reverb and Reverb 3D) to match the standard channel mapping, I took the liberty to just remap to the old disposition for now. The proper changes will be handled at a later date with a complete rewriting of those 3 effects to be more readable (see https://github.com/Ryujinx/Ryujinx/pull/3205 for the first iteration of it).
2021-09-19amadeus: Update to REV10 (#2654)Mary
* amadeus: Update to REV10 This implements all the changes made with REV10 on 13.0.0. * Address Ack's comment * Address gdkchan's comment
2021-05-25amadeus: Update to REV9 (#2309)Mary
* amadeus: Update to REV9 This implements all the changes made with REV9 on 12.0.0. * Address Ac_k's comments
2021-02-26Haydn: Part 1 (#2007)Mary
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments