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path: root/Ryujinx.Audio/Renderer/Dsp/State/DelayState.cs
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2023-04-27Move solution and projects to srcTSR Berry
2022-07-25misc: Reformat Ryujinx.Audio with dotnet-format (#3485)Mary-nyan
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
2022-07-08misc: Relicense Ryujinx.Audio under the terms of the MIT license (#3449)Mary
* Ryujinx.Audio: Remove BOM from files * misc: Relicense Ryujinx.Audio under the terms of the MIT license With the approvals of all the Ryujinx.Audio contributors, this commit changes Ryujinx.Audio license from LGPLv3 to MIT.
2022-04-08amadeus: Improve and fix delay effect processing (#3205)Mary
* amadeus: Improve and fix delay effect processing This rework the delay effect processing by representing calculation with the appropriate matrix and by unrolling some loop in the code. This allows better optimization by the JIT while making it more readeable. Also fix a bug in the Surround code path found while looking back at my notes. * Remove useless GetHashCode * Address gdkchan's comments
2021-02-26Haydn: Part 1 (#2007)Mary
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments