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* Change naming convention for Ryujinx project
* Change naming convention for ChocolArm64 project
* Fix NaN
* Remove unneeded this. from Ryujinx project
* Adjust naming from new PRs
* Name changes based on feedback
* How did this get removed?
* Rebasing fix
* Change FP enum case
* Remove prefix from ChocolArm64 classes - Part 1
* Remove prefix from ChocolArm64 classes - Part 2
* Fix alignment from last commit's renaming
* Rename namespaces
* Rename stragglers
* Fix alignment
* Rename OpCode class
* Missed a few
* Adjust alignment
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(full FP emu.). Add 4 FP Tests. (#468)
* Update CpuTest.cs
* Update CpuTestSimd.cs
* Superseded.
* Update AInstEmitSimdCvt.cs
* Update ASoftFloat.cs
* Nit.
* Update PackageReferences.
* Update AInstEmitSimdArithmetic.cs
* Update AVectorHelper.cs
* Update ASoftFloat.cs
* Update ASoftFallback.cs
* Update AThreadState.cs
* Create FPType.cs
* Create FPExc.cs
* Create FPCR.cs
* Create FPSR.cs
* Update ARoundMode.cs
* Update APState.cs
* Avoid an unwanted implicit cast of the operator >= to long, continuing to check for negative values. Remove a leftover.
* Nits.
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* Remove unused tracing functionality from the CPU
* GetNsoExecutable -> GetExecutable
* Unsigned comparison
* Re-add cpu tracing
* Config change
* Remove cold methods from the translation cache on the cpu
* Replace lock with try lock, pass new ATranslatorCache instead of ATranslator
* Rebase fixups
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* Call interrupt less often, remove some leftovers from the old scheduler code
* Remove unneeded attribute
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* Started to rewrite the thread scheduler
* Add a single core-like scheduling mode, enabled by default
* Clear exclusive monitor on context switch
* Add SetThreadActivity, misc fixes
* Implement WaitForAddress and SignalToAddress svcs, misc fixes
* Misc fixes (on SetActivity and Arbiter), other tweaks
* Rebased
* Add missing null check
* Rename multicore key on config, fix UpdatePriorityInheritance
* Make scheduling data MLQs private
* nit: Ordering
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* Some style fixes and nits on ITimeZoneService
* Remove some unneeded usings
* Remove the Ryujinx.HLE.OsHle.Handles namespace
* Remove hbmenu automatic load on process exit
* Rename Ns to Device, rename Os to System, rename SystemState to State
* Move Exceptions and Utilities out of OsHle
* Rename OsHle to HOS
* Rename OsHle folder to HOS
* IManagerDisplayService and ISystemDisplayService style fixes
* BsdError shouldn't be public
* Add a empty new line before using static
* Remove unused file
* Some style fixes on NPDM
* Exit gracefully when the application is closed
* Code style fixes on IGeneralService
* Add 0x prefix on values printed as hex
* Small improvements on finalization code
* Move ProcessId and ThreadId out of AThreadState
* Rename VFs to FileSystem
* FsAccessHeader shouldn't be public. Also fix file names casing
* More case changes on NPDM
* Remove unused files
* Move using to the correct place on NPDM
* Use properties on KernelAccessControlMmio
* Address PR feedback
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used for now)
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* Initial intrinsics support
* Update tests to work with the new Vector128 type and intrinsics
* Drop SSE4.1 requirement
* Fix copy-paste mistake
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SvcExitThread
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tracing, fix wrong ImageEnd on executables with MOD0, fix issue on the CPU on input elimination for instruction with more than one register store
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