| Age | Commit message (Collapse) | Author |
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* Some style fixes and nits on ITimeZoneService
* Remove some unneeded usings
* Remove the Ryujinx.HLE.OsHle.Handles namespace
* Remove hbmenu automatic load on process exit
* Rename Ns to Device, rename Os to System, rename SystemState to State
* Move Exceptions and Utilities out of OsHle
* Rename OsHle to HOS
* Rename OsHle folder to HOS
* IManagerDisplayService and ISystemDisplayService style fixes
* BsdError shouldn't be public
* Add a empty new line before using static
* Remove unused file
* Some style fixes on NPDM
* Exit gracefully when the application is closed
* Code style fixes on IGeneralService
* Add 0x prefix on values printed as hex
* Small improvements on finalization code
* Move ProcessId and ThreadId out of AThreadState
* Rename VFs to FileSystem
* FsAccessHeader shouldn't be public. Also fix file names casing
* More case changes on NPDM
* Remove unused files
* Move using to the correct place on NPDM
* Use properties on KernelAccessControlMmio
* Address PR feedback
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* Keep track mapped buffers with fixed offsets
* Started rewriting the memory manager
* Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks
* MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks
* Rebased
* Optimize the map/unmap physical memory svcs
* Integrate shared font support
* Fix address space reserve alignment
* Some fixes related to gpu memory mapping
* Some cleanup
* Only try uploading const buffers that are really used
* Check if memory region is contiguous
* Rebased
* Add missing count increment on IsRegionModified
* Check for reads/writes outside of the address space, optimize translation with a tail call
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* Skip repeated cache tests between same sync
* Skip some checks for regions where just one resource is resident
* Dehardcode residency page size
* Some cleanup
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* Directly send host address to buffer data
* Cleanup OGLShader
* Directly copy vertex and index data too
* Revert shader bind "cache"
* Address feedback
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* Query multiple pages at once with GetWriteWatch
* Allow multiple buffer types to share the same page, aways use the physical address as cache key
* Remove a variable that is no longer needed
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* Fix some thread sync issues
* Remove some debug stuff
* Ensure that writes to the mutex address clears the exclusive monitor
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fix regression on address range checking
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* Initial implementation of the texture cache
* Cache vertex and index data aswell, some cleanup
* Improve handling of the cache by storing cached ranges on a list for each page
* Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
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* Initial intrinsics support
* Update tests to work with the new Vector128 type and intrinsics
* Drop SSE4.1 requirement
* Fix copy-paste mistake
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* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
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* Some audout refactoring and improvements
* More audio improvements
* Change ReadAsciiString to use long for the Size, avoids some casting
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return error for invalid addresses on SvcMap*Memory svcs, do not return error on SvcQueryMemory (instead, return reserved for the end of the address space), other minor tweaks
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inside the CPU, since the size if fixed anyway, better heap region size
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is no longer needed with direct memory access, move some memory management logic out of AMemoryMgr, change default virtual filesystem path to AppData
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