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path: root/ChocolArm64/Decoder/ADecoder.cs
AgeCommit message (Collapse)Author
2018-09-19Remove cold methods from the CPU cache (#224)gdkchan
* Remove unused tracing functionality from the CPU * GetNsoExecutable -> GetExecutable * Unsigned comparison * Re-add cpu tracing * Config change * Remove cold methods from the translation cache on the cpu * Replace lock with try lock, pass new ATranslatorCache instead of ATranslator * Rebase fixups
2018-05-29Added support for more shader instructions and texture formats, fix swapped ↵gdkchan
channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
2018-05-26Initial work to support AArch32 with a interpreter, plus nvmm stubs (not ↵gdkchan
used for now)
2018-03-04Improve CPU initial translation speeds (#50)gdkchan
* Add background translation to the CPU * Do not use a separate thread for translation, implement 2 tiers translation * Remove unnecessary usings * Lower MinCallCountForReJit * Remove unused variable
2018-02-25Added initial support for function names from symbol table on the cpu with ↵gdkchan
tracing, fix wrong ImageEnd on executables with MOD0, fix issue on the CPU on input elimination for instruction with more than one register store
2018-02-22Add FRINTP instruction, fix opcode ctor call method creation with multithreadinggdkchan
2018-02-20Split main project into core,graphics and chocolarm4 subproject (#29)emmauss