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authorgdkchan <gab.dark.100@gmail.com>2018-05-29 20:37:10 -0300
committergdkchan <gab.dark.100@gmail.com>2018-05-29 20:37:10 -0300
commitf43dd080641b3c2508e35bc7651fb0adcb282a2e (patch)
tree9a4fb60454e558817a0eee9fd3bfe594e438d45f /ChocolArm64/Decoder/ADecoder.cs
parent9670c096e410add36314a247b77334c0c1d61256 (diff)
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
Diffstat (limited to 'ChocolArm64/Decoder/ADecoder.cs')
-rw-r--r--ChocolArm64/Decoder/ADecoder.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/ChocolArm64/Decoder/ADecoder.cs b/ChocolArm64/Decoder/ADecoder.cs
index 32a68ad3..b154a54c 100644
--- a/ChocolArm64/Decoder/ADecoder.cs
+++ b/ChocolArm64/Decoder/ADecoder.cs
@@ -94,7 +94,7 @@ namespace ChocolArm64.Decoder
}
}
- //If we have on the tree two blocks with the same end position,
+ //If we have on the graph two blocks with the same end position,
//then we need to split the bigger block and have two small blocks,
//the end position of the bigger "Current" block should then be == to
//the position of the "Smaller" block.