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path: root/ChocolArm64/AThread.cs
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2018-10-30Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)Alex Barney
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
2018-09-19Fix performance regression caused by the new scheduler changes (#422)gdkchan
* Call interrupt less often, remove some leftovers from the old scheduler code * Remove unneeded attribute
2018-09-18Thread scheduler rewrite (#393)gdkchan
* Started to rewrite the thread scheduler * Add a single core-like scheduling mode, enabled by default * Clear exclusive monitor on context switch * Add SetThreadActivity, misc fixes * Implement WaitForAddress and SignalToAddress svcs, misc fixes * Misc fixes (on SetActivity and Arbiter), other tweaks * Rebased * Add missing null check * Rename multicore key on config, fix UpdatePriorityInheritance * Make scheduling data MLQs private * nit: Ordering
2018-08-16Code style fixes and nits on the HLE project (#355)gdkchan
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
2018-06-21Fix some thread sync issues (#172)gdkchan
* Fix some thread sync issues * Remove some debug stuff * Ensure that writes to the mutex address clears the exclusive monitor
2018-05-26Initial work to support AArch32 with a interpreter, plus nvmm stubs (not ↵gdkchan
used for now)
2018-04-19Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader ↵gdkchan
instructions and other small fixes
2018-03-12Allow more than one process, free resources on process dispose, implement ↵gdkchan
SvcExitThread
2018-03-09Disable memory checks by default, even on debug, move ram memory allocation ↵gdkchan
inside the CPU, since the size if fixed anyway, better heap region size
2018-02-25Added initial support for function names from symbol table on the cpu with ↵gdkchan
tracing, fix wrong ImageEnd on executables with MOD0, fix issue on the CPU on input elimination for instruction with more than one register store
2018-02-20Split main project into core,graphics and chocolarm4 subproject (#29)emmauss