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2023-04-27Move solution and projects to srcTSR Berry
2023-04-11ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext (#4661)riperiperi
* ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext Some games access these system registers several tens of thousands of times in a second from many different threads. While this isn't really crippling, it is a lot of wasted time spent in a reverse pinvoke transition. Example games are Pokemon Scarlet/Violet and BOTW. These games have a lot of different potential bottlenecks so it's unlikely you will see a consistent improvement, but it definitely disappears from the cpu profile. * Remove unreachable code. * Add ulong conversion for offsets * Nit
2023-04-10ARMeilleure: Respect FZ/RM flags for all floating point operations (#4618)riperiperi
* ARMeilleure: Respect Fz flag for all floating point operations. This is a change in strategy for emulating the Fz FPCR flag. Before, it was set before instructions that "needed it" and reset after. However, this missed a few hot instructions like the multiplication instruction, and the entirety of A32. The new strategy is to set the Fz flag only in the following circumstances: - Set to match FPCR before translated functions/loop are executed. - Reset when calling SoftFloat methods, set when returning. - Reset when exiting execution. This allows us to remove the code around the existing Fz aware instructions, and get the accuracy benefits on all floating point instructions executed while in translated code. Single step executions now need to be called with a context wrapper - right now it just contains the Fz flag initialization, and won't actually do anything on ARM. This fixes a bug in Breath of the Wild where some physics interactions could randomly crash the game due to subnormal values not flushing to zero. This is draft right now because I need to answer the questions: - Does dotnet avoid changing the value of Mxcsr? - Is it a good idea to assume that? Or should the flag set/restore be done on every managed method call, not just softfloat? - If we assume that, do we want a unit test to verify the behaviour? I recommend testing a bunch of games, especially games affected when this was originally added, such as #1611. * Remove unused method * Use FMA for Fmadd, Fmsub, Fnmadd, Fnmsub, Fmla, Fmls ...when available. Similar implementation to A32 * Use FMA for Frecps, Frsqrts * Don't set DAZ. * Add round mode to ARM FP mode * Fix mistakes * Add test for FP state when calling managed methods * Add explanatory comment to test. * Cleanup * Add A64 FPCR flags * Vrintx_S A32 fast path on A64 backend * Address feedback 1, re-enable DAZ * Fix FMA instructions By Elem * Address feedback
2023-04-09Implement remaining Arm64 HINT instructions as NOP (#4658)gdkchan
* Implement remaining HINT instructions as NOP * Split HINT encodings more to account for CSDB
2023-04-03Source generated json serializers (#4582)Andrey Sukharev
* Use source generated json serializers in order to improve code trimming * Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing * Use separate model for LogEventArgs serialization * Make dynamic object formatter static. Fix string builder pooling. * Do not inherit json version of LogEventArgs from EventArgs * Fix extra space in object formatting * Write log json directly to stream instead of using buffer writer * Rebase fixes * Rebase fixes * Rebase fixes * Enforce block-scoped namespaces in the solution. Convert style for existing code * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Rebase indent fix * Fix indent * Delete unnecessary json properties * Rebase fix * Remove overridden json property names as they are handled in the options * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Use default json options in github api calls * Indentation and spacing fixes * Fix json serialization * Fix missing JsonConverter for config enums * Add double \n\n after the whole string, not inside join --------- Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-03-22ARMeilleure: Check for `XSAVE` cpuid flag for AVX{2,512} (#4584)Wunk
Protection for the `xgetbv` instruction for systems that do not support `xcr0` such as nehalem processors. The `XSAVE` cpuid indicates support for `XSAVE`, `XRESTOR`, `XSETBV`, `XGETBV` while `OSXSAVE` indicates if the operating system itself has `XSAVE` turned on. Both must be checked at the same time.
2023-03-21Revert "Use source generated json serializers in order to improve code ↵gdkchan
trimming (#4094)" (#4576) This reverts commit 4ce4299ca2a6b11332f2341c69f40efd7205282f.
2023-03-21Use source generated json serializers in order to improve code trimming (#4094)Andrey Sukharev
* Use source generated json serializers in order to improve code trimming * Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing * Use separate model for LogEventArgs serialization * Make dynamic object formatter static. Fix string builder pooling. * Do not inherit json version of LogEventArgs from EventArgs * Fix extra space in object formatting * Write log json directly to stream instead of using buffer writer * Rebase fixes * Rebase fixes * Rebase fixes * Enforce block-scoped namespaces in the solution. Convert style for existing code * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Rebase indent fix * Fix indent * Delete unnecessary json properties * Rebase fix * Remove overridden json property names as they are handled in the options * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Use default json options in github api calls * Indentation and spacing fixes --------- Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-03-20ARMeilleure: Add initial support for AVX512 (EVEX encoding) (cont) (#4147)Wunk
* ARMeilleure: Add AVX512{F,VL,DQ,BW} detection Add `UseAvx512Ortho` and `UseAvx512OrthoFloat` optimization flags as short-hands for `F+VL` and `F+VL+DQ`. * ARMeilleure: Add initial support for EVEX instruction encoding Does not implement rounding, or exception controls. * ARMeilleure: Add `X86Vpternlogd` Accelerates the vector-`Not` instruction. * ARMeilleure: Add check for `OSXSAVE` for AVX{2,512} * ARMeilleure: Add check for `XCR0` flags Add XCR0 register checks for AVX and AVX512F, following the guidelines from section 14.3 and 15.2 from the Intel Architecture Software Developer's Manual. * ARMeilleure: Remove redundant `ReProtect` and `Dispose`, formatting * ARMeilleure: Move XCR0 procedure to GetXcr0Eax * ARMeilleure: Add `XCR0` to `FeatureInfo` structure * ARMeilleure: Utilize `ReadOnlySpan` for Xcr0 assembly Avoids an additional allocation * ARMeilleure: Formatting fixes * ARMeilleure: Fix EVEX encoding src2 register index > Just like in VEX prefix, vvvv is provided in inverted form. * ARMeilleure: Add `X86Vpternlogd` acceleration to `Vmvn_I` Passes unit tests, verified instruction utilization * ARMeilleure: Fix EVEX register operand designations Operand 2 was being sourced improperly. EVEX encoded instructions source their operands like so: Operand 1: ModRM:reg Operand 2: EVEX.vvvvv Operand 3: ModRM:r/m Operand 4: Imm This fixes the improper register designations when emitting vpternlog. Now "dest", "src1", "src2" arguments emit in the proper order in EVEX instructions. * ARMeilleure: Add `X86Vpternlogd` acceleration to `Orn_V` * ARMeilleure: PTC version bump * ARMeilleure: Update EVEX encoding Debug.Assert to Debug.Fail * ARMeilleure: Update EVEX encoding comment capitalization
2023-03-17Reducing memory allocations (#4537)jhorv
* add RecyclableMemoryStream dependency and MemoryStreamManager * organize BinaryReader/BinaryWriter extensions * add StreamExtensions to reduce need for BinaryWriter * simple replacments of MemoryStream with RecyclableMemoryStream * add write ReadOnlySequence<byte> support to IVirtualMemoryManager * avoid 0-length array creation * rework IpcMessage and related types to greatly reduce memory allocation by using RecylableMemoryStream, keeping streams around longer, avoiding their creation when possible, and avoiding creation of BinaryReader and BinaryWriter when possible * reduce LINQ-induced memory allocations with custom methods to query KPriorityQueue * use RecyclableMemoryStream in StreamUtils, and use StreamUtils in EmbeddedResources * add constants for nanosecond/millisecond conversions * code formatting * XML doc adjustments * fix: StreamExtension.WriteByte not writing non-zero values for lengths <= 16 * XML Doc improvements. Implement StreamExtensions.WriteByte() block writes for large-enough count values. * add copyless path for StreamExtension.Write(ReadOnlySpan<int>) * add default implementation of IVirtualMemoryManager.Write(ulong, ReadOnlySequence<byte>); remove previous explicit implementations * code style fixes * remove LINQ completely from KScheduler/KPriorityQueue by implementing a custom struct-based enumerator
2023-03-11Misc performance tweaks (#4509)jhorv
* use Array.Empty() where instead of allocating new zero-length arrays * structure for loops in a way that the JIT will elide array/Span bounds checking * avoiding function calls in for loop condition tests * avoid LINQ in a hot path * conform with code style * fix mistake in GetNextWaitingObject() * fix GetNextWaitingObject() possibility of returning null if all list items have TimePoint == long.MaxValue * make GetNextWaitingObject() behave FIFO behavior for multiple items with the same TimePoint
2023-03-08CPU: Avoid argument value copies on the JIT (#4484)gdkchan
* Minor refactoring of the pre-allocator * Avoid LoadArgument copies * PPTC version bump
2023-03-04Minor code formatting (#4498)gdkchan
2023-02-16Clear CPU side data on GPU buffer clears (#4125)gdkchan
* Clear CPU side data on GPU buffer clears * Implement tracked fill operation that can signal other resource types except buffer * Fix tests, add missing XML doc * PR feedback
2023-01-23Remove use of GetFunctionPointerForDelegate to get JIT cache function ↵gdkchan
pointer (#4337) * Remove use of GetFunctionPointerForDelegate to get JIT cache function pointer * Rename FuncPtr to FuncPointer
2023-01-22Arm64: Simplify TryEncodeBitMask and use for constants (#4328)merry
* Arm64: Simplify TryEncodeBitMask * CodeGenerator: Use TryEncodeBitMask in GenerateConstantCopy * Ptc: Bump version
2023-01-19NativeSignalHandler: Fix write flag (#4306)merry
* NativeSignalHandler: Fix write flag * address comments
2023-01-18Optimize string memory usage. Use Spans and StringBuilders where possible ↵Andrey Sukharev
(#3933) * Optimize string memory usage. Use ReadOnlySpan<char> and StringBuilder where possible. * Fix copypaste error * Code generator review fixes * Use if statement instead of switch * Code style fixes Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Another code style fix * Styling fix Co-authored-by: Mary-nyan <thog@protonmail.com> * Styling fix Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> Co-authored-by: Mary-nyan <thog@protonmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-01-17Implement support for page sizes > 4KB (#4252)gdkchan
* Implement support for page sizes > 4KB * Check and work around more alignment issues * Was not meant to change this * Use MemoryBlock.GetPageSize() value for signal handler code * Do not take the path for private allocations if host supports 4KB pages * Add Flags attribute on MemoryMapFlags * Fix dirty region size with 16kb pages Would accidentally report a size that was too high (generally 16k instead of 4k, uploading 4x as much data) Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2023-01-12Ptc: Check process architecture (#4272)merry
2023-01-12Arm64: Cpu feature detection (#4264)merry
* Arm64: Cpu feature detection * Ptc: Add Arm64 feature info * nits * simplify CheckSysctlName * restore some macos flags * feedback
2023-01-10Implement JIT Arm64 backend (#4114)gdkchan
* Implement JIT Arm64 backend * PPTC version bump * Address some feedback from Arm64 JIT PR * Address even more PR feedback * Remove unused IsPageAligned function * Sync Qc flag before calls * Fix comment and remove unused enum * Address riperiperi PR feedback * Delete Breakpoint IR instruction that was only implemented for Arm64
2023-01-05Make PPTC state non-static (#4157)gdkchan
* Make PPTC state non-static * DiskCacheLoadState can be null
2022-12-27Use new ArgumentNullException and ObjectDisposedException throw-helper API ↵Berkan Diler
(#4163)
2022-12-24Some minor cleanups and optimizations (#4174)Berkan Diler
* Replace Array.Clear(x, 0, x.Length) with Array.Clear(x) * Use DateTime.UnixEpoch field * Replace SHA256.ComputeHash calls with static SHA256.HashData call More performant and avoids the need to initialize a SHA256 instance.
2022-12-21Fix CPU FCVTN instruction implementation (slow path) (#4159)gdkchan
* Fix CPU FCVTN instruction implementation (slow path) * PPTC version bump
2022-12-21ARMeilleure: Hash _data pointer instead of value for Operand (#4156)riperiperi
I noticed a weirdly high cost for dictionary accesses from MarkLabel etc. Turns out that the hash code was always the same for labels, so the whole point of having a dictionary was missed and it was putting everything in the same bucket. I made it always hash the _data pointer as that's a good source of identifiable and "random" data.
2022-12-19Eliminate zero-extension moves in more cases on 32-bit games (#4140)gdkchan
* Eliminate zero-extension moves in more cases on 32-bit games * PPTC version bump * Revert X86Optimizer changes
2022-12-18Revert "ARMeilleure: Add initial support for AVX512(EVEX encoding) (#3663)" ↵gdkchan
(#4145) This reverts commit 295fbd0542a93ac50e558054a3f0c8c64286b764.
2022-12-18ARMeilleure: Add initial support for AVX512(EVEX encoding) (#3663)Wunk
* ARMeilleure: Add AVX512{F,VL,DQ,BW} detection Add `UseAvx512Ortho` and `UseAvx512OrthoFloat` optimization flags as short-hands for `F+VL` and `F+VL+DQ`. * ARMeilleure: Add initial support for EVEX instruction encoding Does not implement rounding, or exception controls. * ARMeilleure: Add `X86Vpternlogd` Accelerates the vector-`Not` instruction. * ARMeilleure: Add check for `OSXSAVE` for AVX{2,512} * ARMeilleure: Add check for `XCR0` flags Add XCR0 register checks for AVX and AVX512F, following the guidelines from section 14.3 and 15.2 from the Intel Architecture Software Developer's Manual. * ARMeilleure: Increment InternalVersion * ARMeilleure: Remove redundant `ReProtect` and `Dispose`, formatting * ARMeilleure: Move XCR0 procedure to GetXcr0Eax * ARMeilleure: Add `XCR0` to `FeatureInfo` structure * ARMeilleure: Utilize `ReadOnlySpan` for Xcr0 assembly Avoids an additional allocation * ARMeilleure: Formatting fixes
2022-12-15Replace `DllImport` usage with `LibraryImport` (#4084)Isaac Marovitz
* Replace usage of `DllImport` with `LibraryImport` * Mark methods as `partial` * Marshalling * More `partial` & marshalling * More `partial` and marshalling * More partial and marshalling * Update GdiPlusHelper to LibraryImport * Unicorn * More Partial * Marshal * Specify EntryPoint * Specify EntryPoint * Change GlobalMemoryStatusEx to LibraryImport * Change RegisterClassEx to LibraryImport * Define EntryPoints * Update Ryujinx.Ava/Ui/Controls/Win32NativeInterop.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Graphics.Nvdec.FFmpeg/Native/FFmpegApi.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Move return mashal * Remove calling convention specification * Remove calling conventions * Update Ryujinx.Common/SystemInfo/WindowsSystemInfo.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx/Modules/Updater/Updater.cs Co-authored-by: Mary-nyan <thog@protonmail.com> * Update Ryujinx.Ava/Modules/Updater/Updater.cs Co-authored-by: Mary-nyan <thog@protonmail.com> Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> Co-authored-by: Mary-nyan <thog@protonmail.com>
2022-12-10Fix Lambda Explicit Type Specification Warning (#4090)Isaac Marovitz
2022-12-05Make structs readonly when applicable (#4002)Andrey Sukharev
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
2022-11-18Use ReadOnlySpan<byte> compiler optimization in more places (#3853)Berkan Diler
* Use ReadOnlySpan<byte> compiler optimization in more places * Revert changes in ShaderBinaries.cs * Remove unused using; * Use ReadOnlySpan<byte> compiler optimization in more places
2022-11-16Update units of memory from decimal to binary prefixes (#3716)Wunk
`MB` and `GB` can either be interpreted as having base-10 units, or base-2. `MiB` and `GiB` removes this discrepancy so that units of memory are always interpreted using base-2 units.
2022-11-09infra: Migrate to .NET 7 (#3795)Mary-nyan
* Update readme to mention .NET 7 * infra: Migrate to .NET 7 .NET 7 is still in preview but this prepare for the release coming up next month. * Use Random.Shared in CreateRandom * Move UInt128Utils.cs to Ryujinx.Common project * Fix inverted parameters in System.UInt128 constructor * Fix Visual Studio complains on Ryujinx.Graphics.Vic * time: Fix missing alignment enforcement in SystemClockContext Fixes at least Smash * time: Fix missing alignment enforcement in SteadyClockContext Fix games (like recent version of Smash) using time shared memory * Switch to .NET 7.0.100 release * Enable Tiered PGO * Ensure CreateId validity requirements are meet when doing random generation Also enforce correct packing layout for other Mii structures. This fix a Mario Kart 8 crashes related to the default Miis.
2022-10-19Do not clear the rejit queue when overlaps count is equal to 0. (#3721)LDj3SNuD
* Do not clear the rejit queue when overlaps count is equal to 0. * Ptc and PtcProfiler must be invalidated. * Revert "Ptc and PtcProfiler must be invalidated." This reverts commit f5b0ad9d7dc3c0b3a0da184de4d04d7234939c81. * Fix #3710 slow path due to #3701.
2022-10-19A32: Implement VCVTT, VCVTB (#3710)merry
* A32: Implement VCVTT, VCVTB * A32: F16C implementation of VCVTT/VCVTB
2022-10-19A64: Add fast path for Fcvtas_Gp/S/V, Fcvtau_Gp/S/V and Frinta_S/V in… (#3712)LDj3SNuD
* A64: Add fast path for Fcvtas_Gp/S/V, Fcvtau_Gp/S/V and Frinta_S/V instructions; they use "Round to Nearest with Ties to Away" rounding mode not supported in x86. All instructions involved have been tested locally in both release and debug modes, in both lowcq and highcq. The titles Mario Strikers and Super Smash Bros. U. use these instructions intensively. * Update Ptc.cs * A32: Add fast path for Vcvta_RM, Vrinta_RM and Vrinta_V instructions aswell.
2022-10-02ARMeilleure: Add `gfni` acceleration (#3669)Wunk
* ARMeilleure: Add `GFNI` detection This is intended for utilizing the `gf2p8affineqb` instruction * ARMeilleure: Add `gf2p8affineqb` Not using the VEX or EVEX-form of this instruction is intentional. There are `GFNI`-chips that do not support AVX(so no VEX encoding) such as Tremont(Lakefield) chips as well as Jasper Lake. https://github.com/InstLatx64/InstLatx64/blob/13df339fe7150b114929f71b19a6b2fe72fc751e/GenuineIntel/GenuineIntel00806A1_Lakefield_LC_InstLatX64.txt#L1297-L1299 https://github.com/InstLatx64/InstLatx64/blob/13df339fe7150b114929f71b19a6b2fe72fc751e/GenuineIntel/GenuineIntel00906C0_JasperLake_InstLatX64.txt#L1252-L1254 * ARMeilleure: Add `gfni` acceleration of `Rbit_V` Passes all `Rbit_V*` unit tests on my `i9-11900k` * ARMeilleure: Add `gfni` acceleration of `S{l,r}i_V` Also added a fast-path for when the shift amount is greater than the size of the element. * ARMeilleure: Add `gfni` acceleration of `Shl_V` and `Sshr_V` * ARMeilleure: Increment InternalVersion * ARMeilleure: Fix Intrinsic and Assembler Table alignment `gf2p8affineqb` is the longest instruction name I know of. It shouldn't get any wider than this. * ARMeilleure: Remove SSE2+SHA requirement for GFNI * ARMeilleure Add `X86GetGf2p8LogicalShiftLeft` Used to generate GF(2^8) 8x8 bit-matrices for bit-shifting for the `gf2p8affineqb` instruction. * ARMeilleure: Append `FeatureInfo7Ecx` to `FeatureInfo`
2022-09-20Fpsr and Fpcr freed. (#3701)LDj3SNuD
* Implemented in IR the managed methods of the Saturating region ... ... of the SoftFallback class (the SatQ ones). The need to natively manage the Fpcr and Fpsr system registers is still a fact. Contributes to https://github.com/Ryujinx/Ryujinx/issues/2917 ; I will open another PR to implement in Intrinsics-branchless the methods of the Saturation region as well (the SatXXXToXXX ones). All instructions involved have been tested locally in both release and debug modes, in both lowcq and highcq. * Ptc.InternalVersion = 3665 * Addressed PR feedback. * Implemented in IR the managed methods of the ShlReg region of the SoftFallback class. It also includes the last two SatQ ones (following up on https://github.com/Ryujinx/Ryujinx/pull/3665). All instructions involved have been tested locally in both release and debug modes, in both lowcq and highcq. * Fpsr and Fpcr freed. Handling/isolation of Fpsr and Fpcr via register for IR and via memory for Tests and Threads, with synchronization to context exchanges (explicit for SoftFloat); without having to call managed methods. Thanks to the inlining work of the previous two PRs and others in this. Tests performed locally in both release and debug modes, in both lowcq and highcq, with FastFP to true and false (explicit FP tests included). Tested with the title Tony Hawk's PS. Depends on shlreg. * Update InstEmitSimdHelper.cs * De-magic Masks. Remove the Stride and Len flags; Fpsr.NZCV are A32 only, then moved to Fpscr: this leads to emitting less IR in reference to Get/Set Fpsr/Fpcr/Fpscr methods in reference to Mrs/Msr (A64) and Vmrs/Vmsr (A32) instructions. * Addressed PR feedback.
2022-09-19Implemented in IR the managed methods of the ShlReg region of the ↵LDj3SNuD
SoftFallback class. (#3700) * Implemented in IR the managed methods of the Saturating region ... ... of the SoftFallback class (the SatQ ones). The need to natively manage the Fpcr and Fpsr system registers is still a fact. Contributes to https://github.com/Ryujinx/Ryujinx/issues/2917 ; I will open another PR to implement in Intrinsics-branchless the methods of the Saturation region as well (the SatXXXToXXX ones). All instructions involved have been tested locally in both release and debug modes, in both lowcq and highcq. * Ptc.InternalVersion = 3665 * Addressed PR feedback. * Implemented in IR the managed methods of the ShlReg region of the SoftFallback class. It also includes the last two SatQ ones (following up on https://github.com/Ryujinx/Ryujinx/pull/3665). All instructions involved have been tested locally in both release and debug modes, in both lowcq and highcq. * Update InstEmitSimdHelper.cs
2022-09-14A32/T32/A64: Implement Hint instructions (CSDB, SEV, SEVL, WFE, WFI, YIELD) ↵merry
(#3694) * OpCodeTable: Implement Hint instructions (CSDB, SEV, SEVL, WFE, WFI, YIELD) * A64: Remove catch-all Hint instruction * T16: Handle unallocated hint instructions Some thumb tests execute these assuming that they're nops. * T32: Fill out other Hint instructions * A32: Fill out other hint instructions
2022-09-13Implement PLD and SUB (imm16) on T32, plus UADD8, SADD8, USUB8 and SSUB8 on ↵gdkchan
both A32 and T32 (#3693)
2022-09-13T32: Implement Asimd instructions (#3692)merry
2022-09-13Fix increment on Arm32 NEON VLDn/VSTn instructions with regs > 1 (#3695)gdkchan
* Fix increment on Arm32 NEON VLDn/VSTn instructions with regs > 1 * PPTC version bump * PR feedback
2022-09-11Implement VRINT (vector) Arm32 NEON instructions (#3691)gdkchan
2022-09-10T32: Add Vfp instructions (#3690)merry
2022-09-10Implement Thumb (32-bit) memory (ordered), multiply, extension and bitfield ↵gdkchan
instructions (#3687) * Implement Thumb (32-bit) memory (ordered), multiply and bitfield instructions * Remove public from interface * Fix T32 BL immediate and implement signed and unsigned extend instructions
2022-09-09Add ADD (zx imm12), NOP, MOV (rs), LDA, TBB, TBH, MOV (zx imm16) and CLZ ↵gdkchan
thumb instructions (#3683) * Add ADD (zx imm12), NOP, MOV (register shifted), LDA, TBB, TBH, MOV (zx imm16) and CLZ thumb instructions, fix LDRD, STRD, CBZ, CBNZ and BLX (reg) * Bump PPTC version