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Ryujinx
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A backup of the Ryujinx master git branch.
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Author
2020-11-21
amadeus: Fix reverb 3d mono wrong delay line offset (#1742)
Mary
2020-11-21
salieri: remove a wrong debug assert (#1740)
Mary
2020-11-21
amadeus: Fix possible underflow in delay time delay effect (#1739)
Mary
2020-11-21
audin: fix wrong id ListAudioInsAuto call (#1737)
Ac_K
2020-11-20
audout: Implement and fix some calls (#1725)
Ac_K
2020-11-20
Allow copy destination to have a different scale from source (#1711)
riperiperi
2020-11-20
Perform Compressed<->Uncompressed copies using Pixel Buffer Objects (#1732)
riperiperi
2020-11-20
Use backup when PTC compression is corrupt (#1704)
riperiperi
2020-11-20
olsc: Add service olsc:u and stub some calls (#1734)
Ac_K
2020-11-19
gui: Toggle Docked/Handheld mode and VSync by clicking status bar (#1726)
Ac_K
2020-11-19
GLRenderer: Change between docked and handheld mode using a keybinding (#1685)
Sera
2020-11-18
Do not perform layout conversion on buffer texture flushes (#1729)
gdkchan
2020-11-18
CPU (A64): Add FP16/FP32 fast paths (F16C Intrinsics) for Fcvt_S, Fcvtl_V & F...
LDj3SNuD
2020-11-18
Improvements with new .NET 5 functions or bugfixes (#1714)
gdkchan
2020-11-18
loaders: Fix possible parsing errors of informations on some NSO (#1724)
Ac_K
2020-11-17
Simplify depth test state updates (#1695)
gdkchan
2020-11-17
Fix buffer to texture copy with remap enabled (#1721)
gdkchan
2020-11-17
Specify the X64 version of .NET 5, and change the build command to be the rig...
EmulationFanatic
2020-11-17
shader cache: Fix Linux boot issues (#1709)
Mary
2020-11-17
shader cache: Fix possible race causing crashes on manifest at startup (#1718)
Mary
2020-11-17
shader cache: Fix invalid virtual address clean up (#1717)
Mary
2020-11-16
Propagate zeta format properly (#1716)
gdkchan
2020-11-15
am: Fix VR enabled by default (#1715)
Ac_K
2020-11-15
am/lbl/hid/pctl: Enabled VR Rendering (#1688)
Ac_K
2020-11-15
ui diag: Add missing error message for ApplicationNotFound (#1693)
Mary
2020-11-15
Standardize to camel-case: option to check for updates on launch (#1698)
EmulationFanatic
2020-11-15
Don't warn when debug feature is enabled in debug mode (#1707)
Xpl0itR
2020-11-15
infra: Migrate to .NET 5 (#1694)
Mary
2020-11-13
IPSwitch: Quick fix to patch sets toggling (#1668)
mageven
2020-11-13
SettingsWindow: Add an Apply button (#1562)
Sera
2020-11-13
Use "Screen Scissor" as size hint for render targets (#1703)
riperiperi
2020-11-13
Salieri: shader cache (#1701)
Mary
2020-11-12
Update performance mode when docked mode changes. (#1696)
riperiperi
2020-11-10
Do not report unmapped pages as dirty (#1672)
gdkchan
2020-11-09
Size hints for copy regions and viewport dimensions to avoid data loss (#1686)
riperiperi
2020-11-10
Implement ATOM shader instruction (#1687)
gdkchan
2020-11-09
Simplify logic for bindless texture handling (#1667)
gdkchan
2020-11-08
apm/am: Refactoring/Unstub services (#1662)
Ac_K
2020-11-08
Use explicit buffer and texture bindings on shaders (#1666)
gdkchan
2020-11-07
Synchronize Rasterizer State before Clear (#1680)
riperiperi
2020-11-06
Only report that GPU commands are available when the queue is not empty. (#1656)
riperiperi
2020-11-06
Update game compatibility list info in README.md (#1675)
EmulationFanatic
2020-11-06
Loaders: Log extra NSO informations (#1661)
Ac_K
2020-11-06
updater: Ignore first commandline argument when passing commandline to update...
Mary
2020-11-06
Support single precision contants for double precision operations (#1673)
gdkchan
2020-11-06
Do not align sizes for buffer texture targets. (#1671)
riperiperi
2020-11-06
Correct BPP of buffer to texture copies (#1670)
gdkchan
2020-11-05
Separate zeta from color formats (#1647)
gdkchan
2020-11-04
Fix LiveInterval.Split (#1660)
FICTURE7
2020-11-02
Add seamless cubemap flag in sampler parameters. (#1658)
riperiperi
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