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AgeCommit message (Expand)Author
2020-11-21amadeus: Fix reverb 3d mono wrong delay line offset (#1742)Mary
2020-11-21salieri: remove a wrong debug assert (#1740)Mary
2020-11-21amadeus: Fix possible underflow in delay time delay effect (#1739)Mary
2020-11-21audin: fix wrong id ListAudioInsAuto call (#1737)Ac_K
2020-11-20audout: Implement and fix some calls (#1725)Ac_K
2020-11-20Allow copy destination to have a different scale from source (#1711)riperiperi
2020-11-20Perform Compressed<->Uncompressed copies using Pixel Buffer Objects (#1732)riperiperi
2020-11-20Use backup when PTC compression is corrupt (#1704)riperiperi
2020-11-20olsc: Add service olsc:u and stub some calls (#1734)Ac_K
2020-11-19gui: Toggle Docked/Handheld mode and VSync by clicking status bar (#1726)Ac_K
2020-11-19GLRenderer: Change between docked and handheld mode using a keybinding (#1685)Sera
2020-11-18Do not perform layout conversion on buffer texture flushes (#1729)gdkchan
2020-11-18CPU (A64): Add FP16/FP32 fast paths (F16C Intrinsics) for Fcvt_S, Fcvtl_V & F...LDj3SNuD
2020-11-18Improvements with new .NET 5 functions or bugfixes (#1714)gdkchan
2020-11-18loaders: Fix possible parsing errors of informations on some NSO (#1724)Ac_K
2020-11-17Simplify depth test state updates (#1695)gdkchan
2020-11-17Fix buffer to texture copy with remap enabled (#1721)gdkchan
2020-11-17Specify the X64 version of .NET 5, and change the build command to be the rig...EmulationFanatic
2020-11-17shader cache: Fix Linux boot issues (#1709)Mary
2020-11-17shader cache: Fix possible race causing crashes on manifest at startup (#1718)Mary
2020-11-17shader cache: Fix invalid virtual address clean up (#1717)Mary
2020-11-16Propagate zeta format properly (#1716)gdkchan
2020-11-15am: Fix VR enabled by default (#1715)Ac_K
2020-11-15am/lbl/hid/pctl: Enabled VR Rendering (#1688)Ac_K
2020-11-15ui diag: Add missing error message for ApplicationNotFound (#1693)Mary
2020-11-15Standardize to camel-case: option to check for updates on launch (#1698)EmulationFanatic
2020-11-15Don't warn when debug feature is enabled in debug mode (#1707)Xpl0itR
2020-11-15infra: Migrate to .NET 5 (#1694)Mary
2020-11-13IPSwitch: Quick fix to patch sets toggling (#1668)mageven
2020-11-13SettingsWindow: Add an Apply button (#1562)Sera
2020-11-13Use "Screen Scissor" as size hint for render targets (#1703)riperiperi
2020-11-13Salieri: shader cache (#1701)Mary
2020-11-12Update performance mode when docked mode changes. (#1696)riperiperi
2020-11-10Do not report unmapped pages as dirty (#1672)gdkchan
2020-11-09Size hints for copy regions and viewport dimensions to avoid data loss (#1686)riperiperi
2020-11-10Implement ATOM shader instruction (#1687)gdkchan
2020-11-09Simplify logic for bindless texture handling (#1667)gdkchan
2020-11-08apm/am: Refactoring/Unstub services (#1662)Ac_K
2020-11-08Use explicit buffer and texture bindings on shaders (#1666)gdkchan
2020-11-07Synchronize Rasterizer State before Clear (#1680)riperiperi
2020-11-06Only report that GPU commands are available when the queue is not empty. (#1656)riperiperi
2020-11-06Update game compatibility list info in README.md (#1675)EmulationFanatic
2020-11-06Loaders: Log extra NSO informations (#1661)Ac_K
2020-11-06updater: Ignore first commandline argument when passing commandline to update...Mary
2020-11-06Support single precision contants for double precision operations (#1673)gdkchan
2020-11-06Do not align sizes for buffer texture targets. (#1671)riperiperi
2020-11-06Correct BPP of buffer to texture copies (#1670)gdkchan
2020-11-05Separate zeta from color formats (#1647)gdkchan
2020-11-04Fix LiveInterval.Split (#1660)FICTURE7
2020-11-02Add seamless cubemap flag in sampler parameters. (#1658)riperiperi