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AgeCommit message (Expand)Author
2021-08-04Support non-contiguous copies on I2M and DMA engines (#2473)gdkchan
2021-08-04Update TamperMachine and disable write-to-code prevention (#2506)Caian Benedicto
2021-08-04Make audio disposal thread safe on all 3 backends (#2527)gdkchan
2021-07-24Implement "hide UI" option (#2411)ooa113y
2021-07-24Ensure right joycon motion data is set (#2488)emmauss
2021-07-19Return mapped buffer pointer directly for flush, WriteableRegion for textures...riperiperi
2021-07-18Only use persistent buffers to flush on NVIDIA and Windows+AMD (#2489)riperiperi
2021-07-18Amadeus: DSP code generation improvements (#2460)Mary
2021-07-18shadertools: Prepare for new target Languages and APIs (#2465)Mary
2021-07-16Flush buffers and texture data through a persistent mapped buffer. (#2481)riperiperi
2021-07-14Ensure that DMA copy target textures are kept alive or flushed (#2478)gdkchan
2021-07-14Do not require texture and sampler pools being initialized (#2476)gdkchan
2021-07-14Close transfer memory properly on nvservices (#2477)gdkchan
2021-07-13Revert LibHac updateMary
2021-07-13Fix the headless build since previous commitAlex Barney
2021-07-13Update to LibHac 0.13.1 (#2328)Alex Barney
2021-07-12Implement a fast path for I2M transfers (#2467)gdkchan
2021-07-12Fix shader compilation on shaders that uses rectangle textures (#2471)gdkchan
2021-07-11Separate GPU engines (part 2/2) (#2440)gdkchan
2021-07-11Fix virtual memory allocation being out of range (#2464)gdkchan
2021-07-10am: Implement CreateApplicationAndRequestToStart (#2448)Ac_K
2021-07-10Fix GetWritableRegion write-back (#2456)gdkchan
2021-07-09Unscale textureSize when resolution scaling is used (#2441)gdkchan
2021-07-07Flush UBO updates more frequently (#2407)gdkchan
2021-07-07Separate GPU engines and make state follow official docs (part 1/2) (#2422)gdkchan
2021-07-06frontend: Add a SDL2 headless window (#2310)Mary
2021-07-06Allow shader language and target API to be specified on the shader translator...gdkchan
2021-07-06Add portable screenshot folder (#2447)emmauss
2021-07-06ui: Fixes GetShrinkedGamepadName (#2444)Ac_K
2021-07-06nifm: Fixes IsDynamicDnsEnabled not supported (#2443)Ac_K
2021-07-06aoc: Fixes some inconsistencies (#2434)Ac_K
2021-07-06Command line argument -f doesn't toggle 'Start games in fullscreen mode' (#2424)mpnico
2021-07-06Implement 12.0.0 hwopus functions (#2410)Billy Laws
2021-07-03Honour copy dependencies when switching render target (#2433)riperiperi
2021-06-29aoc: Fix wrong check (#2427)Ac_K
2021-06-29Fix disposing of IPC sessions server at emulation stop (#2334)Mary
2021-06-29Initial support for separate GPU address spaces (#2394)gdkchan
2021-06-29aoc/am: Cleanup aoc service and stub am calls (#2414)Ac_K
2021-06-28Add Screenshot Feature (#2354)emmauss
2021-06-28no name: Mii Editor applet support (#2419)Ac_K
2021-06-25Add support for custom line widths (#2406)gdkchan
2021-06-25Fix default value for unwritten shader outputs (#2412)gdkchan
2021-06-25Fix texture sampling with depth compare and LOD level or bias (#2404)gdkchan
2021-06-25caps: Stubs GetAlbumFileList0AafeAruidDeprecated and GetAlbumFileList3AaeArui...Ac_K
2021-06-24Improve gameTable search (#2398)ooa113y
2021-06-24Add Direct Mouse Support (#2374)emmauss
2021-06-24Initial support for GPU channels (#2372)gdkchan
2021-06-24Inherit buffer tracking handles rather than recreating on resize (#2330)riperiperi
2021-06-24settings: Implement GetDeviceNickName and SetDeviceNickName (#2383)Ac_K
2021-06-24nfc/nfp: Implement ISystemManager and ISystem (#2381)Ac_K