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A backup of the Ryujinx master git branch.
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Author
2021-08-04
Support non-contiguous copies on I2M and DMA engines (#2473)
gdkchan
2021-08-04
Update TamperMachine and disable write-to-code prevention (#2506)
Caian Benedicto
2021-08-04
Make audio disposal thread safe on all 3 backends (#2527)
gdkchan
2021-07-24
Implement "hide UI" option (#2411)
ooa113y
2021-07-24
Ensure right joycon motion data is set (#2488)
emmauss
2021-07-19
Return mapped buffer pointer directly for flush, WriteableRegion for textures...
riperiperi
2021-07-18
Only use persistent buffers to flush on NVIDIA and Windows+AMD (#2489)
riperiperi
2021-07-18
Amadeus: DSP code generation improvements (#2460)
Mary
2021-07-18
shadertools: Prepare for new target Languages and APIs (#2465)
Mary
2021-07-16
Flush buffers and texture data through a persistent mapped buffer. (#2481)
riperiperi
2021-07-14
Ensure that DMA copy target textures are kept alive or flushed (#2478)
gdkchan
2021-07-14
Do not require texture and sampler pools being initialized (#2476)
gdkchan
2021-07-14
Close transfer memory properly on nvservices (#2477)
gdkchan
2021-07-13
Revert LibHac update
Mary
2021-07-13
Fix the headless build since previous commit
Alex Barney
2021-07-13
Update to LibHac 0.13.1 (#2328)
Alex Barney
2021-07-12
Implement a fast path for I2M transfers (#2467)
gdkchan
2021-07-12
Fix shader compilation on shaders that uses rectangle textures (#2471)
gdkchan
2021-07-11
Separate GPU engines (part 2/2) (#2440)
gdkchan
2021-07-11
Fix virtual memory allocation being out of range (#2464)
gdkchan
2021-07-10
am: Implement CreateApplicationAndRequestToStart (#2448)
Ac_K
2021-07-10
Fix GetWritableRegion write-back (#2456)
gdkchan
2021-07-09
Unscale textureSize when resolution scaling is used (#2441)
gdkchan
2021-07-07
Flush UBO updates more frequently (#2407)
gdkchan
2021-07-07
Separate GPU engines and make state follow official docs (part 1/2) (#2422)
gdkchan
2021-07-06
frontend: Add a SDL2 headless window (#2310)
Mary
2021-07-06
Allow shader language and target API to be specified on the shader translator...
gdkchan
2021-07-06
Add portable screenshot folder (#2447)
emmauss
2021-07-06
ui: Fixes GetShrinkedGamepadName (#2444)
Ac_K
2021-07-06
nifm: Fixes IsDynamicDnsEnabled not supported (#2443)
Ac_K
2021-07-06
aoc: Fixes some inconsistencies (#2434)
Ac_K
2021-07-06
Command line argument -f doesn't toggle 'Start games in fullscreen mode' (#2424)
mpnico
2021-07-06
Implement 12.0.0 hwopus functions (#2410)
Billy Laws
2021-07-03
Honour copy dependencies when switching render target (#2433)
riperiperi
2021-06-29
aoc: Fix wrong check (#2427)
Ac_K
2021-06-29
Fix disposing of IPC sessions server at emulation stop (#2334)
Mary
2021-06-29
Initial support for separate GPU address spaces (#2394)
gdkchan
2021-06-29
aoc/am: Cleanup aoc service and stub am calls (#2414)
Ac_K
2021-06-28
Add Screenshot Feature (#2354)
emmauss
2021-06-28
no name: Mii Editor applet support (#2419)
Ac_K
2021-06-25
Add support for custom line widths (#2406)
gdkchan
2021-06-25
Fix default value for unwritten shader outputs (#2412)
gdkchan
2021-06-25
Fix texture sampling with depth compare and LOD level or bias (#2404)
gdkchan
2021-06-25
caps: Stubs GetAlbumFileList0AafeAruidDeprecated and GetAlbumFileList3AaeArui...
Ac_K
2021-06-24
Improve gameTable search (#2398)
ooa113y
2021-06-24
Add Direct Mouse Support (#2374)
emmauss
2021-06-24
Initial support for GPU channels (#2372)
gdkchan
2021-06-24
Inherit buffer tracking handles rather than recreating on resize (#2330)
riperiperi
2021-06-24
settings: Implement GetDeviceNickName and SetDeviceNickName (#2383)
Ac_K
2021-06-24
nfc/nfp: Implement ISystemManager and ISystem (#2381)
Ac_K
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