diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2021-06-25 19:56:03 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-06-25 19:56:03 -0300 |
| commit | 493648df312b7501b0560a3c94b2deffab2e99cf (patch) | |
| tree | ea7a3c54df2bc8a4687deb0bcc08408f8da331dd | |
| parent | ed2f5ede0f8d8f58390745f5e237bbfea36397fe (diff) | |
Fix default value for unwritten shader outputs (#2412)
* Fix shader default output values
* Shader cache version bump
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | 2 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs | 10 |
2 files changed, 6 insertions, 6 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index 6813a440..72ae0b10 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// <summary> /// Version of the codegen (to be changed when codegen or guest format change). /// </summary> - private const ulong ShaderCodeGenVersion = 2404; + private const ulong ShaderCodeGenVersion = 2412; // Progress reporting helpers private volatile int _shaderCount; diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs index c430a21a..5e097b14 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs @@ -76,14 +76,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl if ((context.Config.Flags & TranslationFlags.Feedback) != 0) { - context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_x = 0;"); - context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_y = 0;"); - context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_z = 0;"); - context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_w = 0;"); + context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_x = 0.0;"); + context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_y = 0.0;"); + context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_z = 0.0;"); + context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_w = 1.0;"); } else { - context.AppendLine($"{DefaultNames.OAttributePrefix}{attr} = vec4(0);"); + context.AppendLine($"{DefaultNames.OAttributePrefix}{attr} = vec4(0.0, 0.0, 0.0, 1.0);"); } } } |
