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A backup of the Ryujinx master git branch.
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Author
2021-11-14
Fix shader integer from/to double conversion (#2831)
gdkchan
2021-11-13
Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2...
riperiperi
2021-11-10
Implement DrawTexture functionality (#2747)
gdkchan
2021-11-10
Fix direct mouse access checkbox label (#2827)
Adryzz (OLED Edition)
2021-11-08
Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)
gdkchan
2021-11-08
Fix bindless/global memory elimination with inverted predicates (#2826)
gdkchan
2021-11-08
Fix InvocationInfo on geometry shader and bindless default integer const (#2822)
gdkchan
2021-11-04
Ensure syncpoints are released and event handles closed on channel close (#2812)
gdkchan
2021-11-03
Clamp number of mipmap levels to avoid API errors due to invalid textures (#2...
gdkchan
2021-11-01
hle: Make Ryujinx.HLE project entirely safe (#2789)
Mary
2021-11-01
When waiting on CPU, do not return a time out error from EventWait (#2780)
gdkchan
2021-10-29
ci: Disable macOS x64 build on AppVeyor (#2795)
Mary
2021-10-28
Add support for fragment shader interlock (#2768)
gdkchan
2021-10-28
Add support for the brazilian portuguese language code (#2792)
gdkchan
2021-10-24
kernel: Fix inverted condition on permission check of SetMemoryPermission sys...
Mary
2021-10-24
Preserve image types for shader bindless surface instructions (.D variants) (...
gdkchan
2021-10-24
hle: Improve safety (#2778)
Mary
2021-10-24
kernel: Clear pages allocated with SetHeapSize (#2776)
Mary
2021-10-24
Fixup channel submit IOCTL syncpoint parameters (#2774)
Billy Laws
2021-10-24
misc: Fix IVirtualMemoryManager.Fill ignoring value (#2775)
Mary
2021-10-24
kernel: Add resource limit related syscalls (#2773)
Mary
2021-10-24
kernel: Implement SetMemoryPermission syscall (#2772)
Mary
2021-10-24
kernel: Add missing address space check in SetMemoryAttribute syscall (#2771)
Mary
2021-10-19
EventWait should not signal the event when it returns Success (#2739)
gdkchan
2021-10-18
Fix shader 8-bit and 16-bit STS/STG (#2741)
gdkchan
2021-10-18
Another workaround for NVIDIA driver 496.13 shader bug (#2750)
riperiperi
2021-10-18
Add an early `TailMerge` pass (#2721)
FICTURE7
2021-10-18
Initial tessellation shader support (#2534)
gdkchan
2021-10-17
Add missing U8/S8 types from shader I2I instruction (#2740)
gdkchan
2021-10-17
Extend bindless elimination to work with masked and shifted handles (#2727)
gdkchan
2021-10-17
Implement SHF (funnel shift) shader instruction (#2702)
gdkchan
2021-10-13
Fix regression with foreground software keyboard (#2732)
Caian Benedicto
2021-10-12
Force index buffer update for games using Vulkan (#2726)
gdkchan
2021-10-12
Enqueue frame before signalling the frame is ready. (#2722)
riperiperi
2021-10-12
Don't force scaling on 2D copy sources (#2701)
riperiperi
2021-10-12
nvdec: Adding Vp8 codec support (#2707)
Ac_K
2021-10-12
Rewrite shader decoding stage (#2698)
gdkchan
2021-10-12
spl: Implement IGeneralInterface GetConfig (#2705)
Ac_K
2021-10-12
Inline software keyboard without input pop up dialog (#2180)
Caian Benedicto
2021-10-08
Optimize LSRA (#2563)
FICTURE7
2021-10-07
Added support for Pixel Format X8B8G8R8 (#2716)
C1fer
2021-10-07
Merge pull request #2713 from riperiperi/fix/modified-inherit
riperiperi
2021-10-07
Avoid potential race
riperiperi
2021-10-07
Reregister flush actions when taking a buffer's modified range list.
riperiperi
2021-10-05
Add `Operand.Label` support to `Assembler` (#2680)
FICTURE7
2021-10-05
Fix DisplayInfo struct (#2708)
gdkchan
2021-10-04
Smaller initial size for ModifiedRangeList & directly inherit range list (#2663)
riperiperi
2021-10-04
Relax sampler pool requirement (#2703)
gdkchan
2021-10-04
Unref frames before decoding with FFMPEG (#2704)
gdkchan
2021-09-29
Replace CacheResourceWrite with more general "precise" write (#2684)
riperiperi
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