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A backup of the Ryujinx master git branch.
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Author
2021-01-01
Remove long <-> ulong casts from Nvservices code (#1848)
Bruno Macabeus
2021-01-01
Update KAddressArbiter implementation to 11.x kernel (#1851)
gdkchan
2021-01-01
Enable Profiled Persistent Translation Cache (PPTC) by default (#1844)
EmulationFanatic
2021-01-01
amadeus: Update copyright year
Mary
2020-12-31
Distribute with OpenAL Soft on Windows (#1847)
Mary
2020-12-29
Add the ability to add individual files exefs with mod loader (#1766)
Somebody Whoisbored
2020-12-26
Fix button press issue (#1836)
AigleSpartiate
2020-12-25
Update InvalidMemoryRegionException.cs to abide by English rules. (#1834)
EmulationFanatic
2020-12-24
Hotfix for #1814
Ac_K
2020-12-24
Free up memory allocated by Pools during any PPTC translations at boot time. ...
LDj3SNuD
2020-12-17
Fix Vnmls_S fast path (F64: losing input d value). Fix Vnmla_S & Vnmls_S slow...
LDj3SNuD
2020-12-17
PPTC Follow-up. (#1712)
LDj3SNuD
2020-12-17
Interrupt GPU command processing when a frame's fence is reached. (#1741)
riperiperi
2020-12-17
nim: Implement IsLargeResourceAvailable (#1821)
Ac_K
2020-12-17
Terminate application before services (#1812)
gdkchan
2020-12-16
CPU: Implement VRINTX.F32 | VRINTX.F64 (#1776)
sharmander
2020-12-16
Clear JIT cache on exit (#1518)
gdkchan
2020-12-15
gui/gpu: Implement setting and toggle for Aspect Ratio (#1777)
Ac_K
2020-12-15
am/gui: Implement Wake-up message (#1750)
Ac_K
2020-12-15
CPU: Implement VFMA (Vector) (#1762)
sharmander
2020-12-14
Fix pre-allocator shift instruction copy on a specific case (#1752)
gdkchan
2020-12-13
Fix register read after write on STREX implementation (#1801)
gdkchan
2020-12-13
salieri: Support read-only mode if archive is already opened (#1807)
Mary
2020-12-13
Correct type of executable sizes (#1802)
gdkchan
2020-12-12
Remove inexistent buffer from GetNintendoAccountUserResourceCacheForApplicati...
gdkchan
2020-12-12
Rewrite size for fixed size buffers (#1808)
gdkchan
2020-12-12
End empty gl queries before returning them to the pool. (#1806)
riperiperi
2020-12-11
GPU: Improve unnecessary return value in Map function. (#1799)
sharmander
2020-12-10
GPU: Resolve Memory Allocation Issues (#1797)
sharmander
2020-12-10
ngct: Fix services and stub calls (#1756)
Ac_K
2020-12-09
NVIDIA Thread create/delete stutter workarounds (#1760)
riperiperi
2020-12-09
GPU - Improve Memory Allocation (#1722)
sharmander
2020-12-09
Rewrite scheduler context switch code (#1786)
gdkchan
2020-12-09
am: Implement GetHealthWarningDisappearedSystemEvent (#1788)
Ac_K
2020-12-07
Signal memory tracking before/after mapping into another process (#1785)
riperiperi
2020-12-07
CPU: Implement VFNMA.F32 | F.64 (#1783)
sharmander
2020-12-07
Add support for guest Fz (Fpcr) mode through host Ftz and Daz (Mxcsr) modes (...
LDj3SNuD
2020-12-07
logger: Add build version to the log file names (#1782)
Ac_K
2020-12-03
Extract texture Target from Info for quick access (#1774)
riperiperi
2020-12-03
CPU: Implement VFNMS.F32/64 (#1758)
sharmander
2020-12-03
Dummy out gl queries with 0 draws, remove glFlush call (#1773)
riperiperi
2020-12-03
Cache delegate for QueryModified, use regular multi handle. (#1771)
riperiperi
2020-12-03
Make sure to not leak copy handles passed in request (#1772)
Mary
2020-12-02
Close audio WorkBuffer transfer memory handle (#1770)
gdkchan
2020-12-02
Create a single guest process per IPC message processor (#1769)
gdkchan
2020-12-02
amadeus: Fix a typo in TapFrame logic (#1767)
Mary
2020-12-02
IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special h...
gdkchan
2020-12-02
Implement Force Early Z Register (#1755)
riperiperi
2020-12-01
Add a "Remove All" button to the DLC and Update windows (#1579)
Xpl0itR
2020-12-01
Add option to start games in fullscreen mode (#1580)
Xpl0itR
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