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AgeCommit message (Expand)Author
2021-01-01Remove long <-> ulong casts from Nvservices code (#1848)Bruno Macabeus
2021-01-01Update KAddressArbiter implementation to 11.x kernel (#1851)gdkchan
2021-01-01Enable Profiled Persistent Translation Cache (PPTC) by default (#1844)EmulationFanatic
2021-01-01amadeus: Update copyright yearMary
2020-12-31Distribute with OpenAL Soft on Windows (#1847)Mary
2020-12-29Add the ability to add individual files exefs with mod loader (#1766)Somebody Whoisbored
2020-12-26Fix button press issue (#1836)AigleSpartiate
2020-12-25Update InvalidMemoryRegionException.cs to abide by English rules. (#1834)EmulationFanatic
2020-12-24Hotfix for #1814Ac_K
2020-12-24Free up memory allocated by Pools during any PPTC translations at boot time. ...LDj3SNuD
2020-12-17Fix Vnmls_S fast path (F64: losing input d value). Fix Vnmla_S & Vnmls_S slow...LDj3SNuD
2020-12-17PPTC Follow-up. (#1712)LDj3SNuD
2020-12-17Interrupt GPU command processing when a frame's fence is reached. (#1741)riperiperi
2020-12-17nim: Implement IsLargeResourceAvailable (#1821)Ac_K
2020-12-17Terminate application before services (#1812)gdkchan
2020-12-16CPU: Implement VRINTX.F32 | VRINTX.F64 (#1776)sharmander
2020-12-16Clear JIT cache on exit (#1518)gdkchan
2020-12-15gui/gpu: Implement setting and toggle for Aspect Ratio (#1777)Ac_K
2020-12-15am/gui: Implement Wake-up message (#1750)Ac_K
2020-12-15CPU: Implement VFMA (Vector) (#1762)sharmander
2020-12-14Fix pre-allocator shift instruction copy on a specific case (#1752)gdkchan
2020-12-13Fix register read after write on STREX implementation (#1801)gdkchan
2020-12-13salieri: Support read-only mode if archive is already opened (#1807)Mary
2020-12-13Correct type of executable sizes (#1802)gdkchan
2020-12-12Remove inexistent buffer from GetNintendoAccountUserResourceCacheForApplicati...gdkchan
2020-12-12Rewrite size for fixed size buffers (#1808)gdkchan
2020-12-12End empty gl queries before returning them to the pool. (#1806)riperiperi
2020-12-11GPU: Improve unnecessary return value in Map function. (#1799)sharmander
2020-12-10GPU: Resolve Memory Allocation Issues (#1797)sharmander
2020-12-10ngct: Fix services and stub calls (#1756)Ac_K
2020-12-09NVIDIA Thread create/delete stutter workarounds (#1760)riperiperi
2020-12-09GPU - Improve Memory Allocation (#1722)sharmander
2020-12-09Rewrite scheduler context switch code (#1786)gdkchan
2020-12-09am: Implement GetHealthWarningDisappearedSystemEvent (#1788)Ac_K
2020-12-07Signal memory tracking before/after mapping into another process (#1785)riperiperi
2020-12-07CPU: Implement VFNMA.F32 | F.64 (#1783)sharmander
2020-12-07Add support for guest Fz (Fpcr) mode through host Ftz and Daz (Mxcsr) modes (...LDj3SNuD
2020-12-07logger: Add build version to the log file names (#1782)Ac_K
2020-12-03Extract texture Target from Info for quick access (#1774)riperiperi
2020-12-03CPU: Implement VFNMS.F32/64 (#1758)sharmander
2020-12-03Dummy out gl queries with 0 draws, remove glFlush call (#1773)riperiperi
2020-12-03Cache delegate for QueryModified, use regular multi handle. (#1771)riperiperi
2020-12-03Make sure to not leak copy handles passed in request (#1772)Mary
2020-12-02Close audio WorkBuffer transfer memory handle (#1770)gdkchan
2020-12-02Create a single guest process per IPC message processor (#1769)gdkchan
2020-12-02amadeus: Fix a typo in TapFrame logic (#1767)Mary
2020-12-02IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special h...gdkchan
2020-12-02Implement Force Early Z Register (#1755)riperiperi
2020-12-01Add a "Remove All" button to the DLC and Update windows (#1579)Xpl0itR
2020-12-01Add option to start games in fullscreen mode (#1580)Xpl0itR