index
:
Ryujinx
master
A backup of the Ryujinx master git branch.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2021-12-08
Move texture anisotropy check to SetInfo (#2843)
riperiperi
2021-12-08
Implement remaining shader double-precision instructions (#2845)
gdkchan
2021-12-08
misc: Fix alsoft.ini being present on Linux releases (#2902)
Mary
2021-12-08
Implement UHADD8 instruction (#2908)
Piyachet Kanda
2021-12-05
Fix FLO.SH shader instruction with a input of 0 (#2876)
gdkchan
2021-12-04
kernel: Improve GetInfo readability and update to 13.0.0 (#2900)
Mary
2021-12-04
misc: Migrate usage of RuntimeInformation to OperatingSystem (#2901)
Mary
2021-11-30
Fix Amiibo hanging since .NET 6 changes (#2890)
Mary
2021-11-29
Don't blow up everything if a DLC file is moved or renamed. (#2867)
Logan Stromberg
2021-11-28
infra: Migrate to .NET 6 (#2829)
Mary
2021-11-28
kernel: Fix sleep timing accuracy (#2828)
Mary
2021-11-28
kernel: Add support for CFI (#2839)
Mary
2021-11-24
account/ns: Implement 13.0.0+ service calls (#2820)
Ac_K
2021-11-21
Better depth range detection (#2754)
gdkchan
2021-11-15
Nickname! - Init Amiibos with Profile's name! (#2804)
VocalFan
2021-11-14
Fix shader integer from/to double conversion (#2831)
gdkchan
2021-11-13
Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2...
riperiperi
2021-11-10
Implement DrawTexture functionality (#2747)
gdkchan
2021-11-10
Fix direct mouse access checkbox label (#2827)
Adryzz (OLED Edition)
2021-11-08
Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)
gdkchan
2021-11-08
Fix bindless/global memory elimination with inverted predicates (#2826)
gdkchan
2021-11-08
Fix InvocationInfo on geometry shader and bindless default integer const (#2822)
gdkchan
2021-11-04
Ensure syncpoints are released and event handles closed on channel close (#2812)
gdkchan
2021-11-03
Clamp number of mipmap levels to avoid API errors due to invalid textures (#2...
gdkchan
2021-11-01
hle: Make Ryujinx.HLE project entirely safe (#2789)
Mary
2021-11-01
When waiting on CPU, do not return a time out error from EventWait (#2780)
gdkchan
2021-10-29
ci: Disable macOS x64 build on AppVeyor (#2795)
Mary
2021-10-28
Add support for fragment shader interlock (#2768)
gdkchan
2021-10-28
Add support for the brazilian portuguese language code (#2792)
gdkchan
2021-10-24
kernel: Fix inverted condition on permission check of SetMemoryPermission sys...
Mary
2021-10-24
Preserve image types for shader bindless surface instructions (.D variants) (...
gdkchan
2021-10-24
hle: Improve safety (#2778)
Mary
2021-10-24
kernel: Clear pages allocated with SetHeapSize (#2776)
Mary
2021-10-24
Fixup channel submit IOCTL syncpoint parameters (#2774)
Billy Laws
2021-10-24
misc: Fix IVirtualMemoryManager.Fill ignoring value (#2775)
Mary
2021-10-24
kernel: Add resource limit related syscalls (#2773)
Mary
2021-10-24
kernel: Implement SetMemoryPermission syscall (#2772)
Mary
2021-10-24
kernel: Add missing address space check in SetMemoryAttribute syscall (#2771)
Mary
2021-10-19
EventWait should not signal the event when it returns Success (#2739)
gdkchan
2021-10-18
Fix shader 8-bit and 16-bit STS/STG (#2741)
gdkchan
2021-10-18
Another workaround for NVIDIA driver 496.13 shader bug (#2750)
riperiperi
2021-10-18
Add an early `TailMerge` pass (#2721)
FICTURE7
2021-10-18
Initial tessellation shader support (#2534)
gdkchan
2021-10-17
Add missing U8/S8 types from shader I2I instruction (#2740)
gdkchan
2021-10-17
Extend bindless elimination to work with masked and shifted handles (#2727)
gdkchan
2021-10-17
Implement SHF (funnel shift) shader instruction (#2702)
gdkchan
2021-10-13
Fix regression with foreground software keyboard (#2732)
Caian Benedicto
2021-10-12
Force index buffer update for games using Vulkan (#2726)
gdkchan
2021-10-12
Enqueue frame before signalling the frame is ready. (#2722)
riperiperi
2021-10-12
Don't force scaling on 2D copy sources (#2701)
riperiperi
[next]