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AgeCommit message (Expand)Author
2021-12-08Move texture anisotropy check to SetInfo (#2843)riperiperi
2021-12-08Implement remaining shader double-precision instructions (#2845)gdkchan
2021-12-08misc: Fix alsoft.ini being present on Linux releases (#2902)Mary
2021-12-08Implement UHADD8 instruction (#2908)Piyachet Kanda
2021-12-05Fix FLO.SH shader instruction with a input of 0 (#2876)gdkchan
2021-12-04kernel: Improve GetInfo readability and update to 13.0.0 (#2900)Mary
2021-12-04misc: Migrate usage of RuntimeInformation to OperatingSystem (#2901)Mary
2021-11-30Fix Amiibo hanging since .NET 6 changes (#2890)Mary
2021-11-29Don't blow up everything if a DLC file is moved or renamed. (#2867)Logan Stromberg
2021-11-28infra: Migrate to .NET 6 (#2829)Mary
2021-11-28kernel: Fix sleep timing accuracy (#2828)Mary
2021-11-28kernel: Add support for CFI (#2839)Mary
2021-11-24account/ns: Implement 13.0.0+ service calls (#2820)Ac_K
2021-11-21Better depth range detection (#2754)gdkchan
2021-11-15Nickname! - Init Amiibos with Profile's name! (#2804)VocalFan
2021-11-14Fix shader integer from/to double conversion (#2831)gdkchan
2021-11-13Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2...riperiperi
2021-11-10Implement DrawTexture functionality (#2747)gdkchan
2021-11-10Fix direct mouse access checkbox label (#2827)Adryzz (OLED Edition)
2021-11-08Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)gdkchan
2021-11-08Fix bindless/global memory elimination with inverted predicates (#2826)gdkchan
2021-11-08Fix InvocationInfo on geometry shader and bindless default integer const (#2822)gdkchan
2021-11-04Ensure syncpoints are released and event handles closed on channel close (#2812)gdkchan
2021-11-03Clamp number of mipmap levels to avoid API errors due to invalid textures (#2...gdkchan
2021-11-01hle: Make Ryujinx.HLE project entirely safe (#2789)Mary
2021-11-01When waiting on CPU, do not return a time out error from EventWait (#2780)gdkchan
2021-10-29ci: Disable macOS x64 build on AppVeyor (#2795)Mary
2021-10-28Add support for fragment shader interlock (#2768)gdkchan
2021-10-28Add support for the brazilian portuguese language code (#2792)gdkchan
2021-10-24kernel: Fix inverted condition on permission check of SetMemoryPermission sys...Mary
2021-10-24Preserve image types for shader bindless surface instructions (.D variants) (...gdkchan
2021-10-24hle: Improve safety (#2778)Mary
2021-10-24kernel: Clear pages allocated with SetHeapSize (#2776)Mary
2021-10-24Fixup channel submit IOCTL syncpoint parameters (#2774)Billy Laws
2021-10-24misc: Fix IVirtualMemoryManager.Fill ignoring value (#2775)Mary
2021-10-24kernel: Add resource limit related syscalls (#2773)Mary
2021-10-24kernel: Implement SetMemoryPermission syscall (#2772)Mary
2021-10-24kernel: Add missing address space check in SetMemoryAttribute syscall (#2771)Mary
2021-10-19EventWait should not signal the event when it returns Success (#2739)gdkchan
2021-10-18Fix shader 8-bit and 16-bit STS/STG (#2741)gdkchan
2021-10-18Another workaround for NVIDIA driver 496.13 shader bug (#2750)riperiperi
2021-10-18Add an early `TailMerge` pass (#2721)FICTURE7
2021-10-18Initial tessellation shader support (#2534)gdkchan
2021-10-17Add missing U8/S8 types from shader I2I instruction (#2740)gdkchan
2021-10-17Extend bindless elimination to work with masked and shifted handles (#2727)gdkchan
2021-10-17Implement SHF (funnel shift) shader instruction (#2702)gdkchan
2021-10-13Fix regression with foreground software keyboard (#2732)Caian Benedicto
2021-10-12Force index buffer update for games using Vulkan (#2726)gdkchan
2021-10-12Enqueue frame before signalling the frame is ready. (#2722)riperiperi
2021-10-12Don't force scaling on 2D copy sources (#2701)riperiperi