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2020-08-31CPU (A64): Add Scvtf_S_Fixed & Ucvtf_S_Fixed with Tests. (#1492)LDj3SNuD
2020-08-30Remove the Ryujinx.Debugger project (#1506)Mary
This project wasn't really used by anyone and isn't worth mantaining. This commit remove the profiler entirely from Ryujinx and remove the associated CI tasks.
2020-08-30Allow launching with custom data directories (#1505)mageven
* Allow launching with custom data directories Don't load alternate keys when using custom directory * Address gdkchan's comments * Misc fixes to log levels Added more enabled log levels by default Moved successful config updation to Notice as 1. It's not a warning 2. Warnings could've been disabled by the config load and hence message would be lost
2020-08-30Cleanup FUNDING.yml (#1494)Margen67
2020-08-30Clean up and update readme (#1501)Mary
* Clean up and update readme THis clean up and improve the README a bit. * Apply suggestions from code review Co-authored-by: EmulationFanatic <62343878+EmulationFanatic@users.noreply.github.com> Co-authored-by: EmulationFanatic <62343878+EmulationFanatic@users.noreply.github.com>
2020-08-29Fix off by one error in pages count calculation on GPU pool (#1511)gdkchan
2020-08-27Amadeus: Fix inverted downmixing of center and lfe (#1507)Mary
This fix front center and lfe being inverted in input of the DownMixSurroundToStereoCommand. This fix: - Voices being missing on FE3H videos - Mario Tennis Aces missing backgroun - Probably more.
2020-08-23Improve multi-controller support in HID and Controller Applet (#1453)mageven
* Initial commit Enable proper LED patterns Toggle Hotkeys only on focus Ignore Handheld on Docked mode Remove PrimaryController Validate NpadIdType Rewrite NpadDevices to process config in update loop Cleanup * Notify in log periodically when no matched controllers * Remove duplicate StructArrayHelpers in favor of Common.Memory Fix struct padding CS0169 warns in Touchscreen * Remove GTK markup from Controller Applet Use IList instead of List Explicit list capacity in 1ms loop Fix formatting * Restrict ControllerWindow to show valid controller types Add selected player name to ControllerWindow title * ControllerWindow: Fix controller type initial value NpadDevices: Simplify default battery charge * Address AcK's comments Use explicit types and fix formatting * Remove HashSet for SupportedPlayers Fixes potential exceptions due to race * Fix ControllerSupportArg struct packing Also comes with two revisions of struct for 4/8 players max.
2020-08-20Fix asserts on VP9 decoder in debug mode and build warnings (#1480)gdkchan
2020-08-18account: Implement IManagerForApplication calls and IAsyncContext (#1466)Ac_K
* account: Implement IManagerForApplication calls and IAsyncContext This implement: - IManagerForApplication::EnsureIdTokenCacheAsync (accordingly to RE) but the Async task is stubbed. - IAsyncContext interface (accordingly to RE). - IManagerForApplication::LoadIdTokenCache (checked with RE, and stubbed). I've tried some games but now they needs some `sfdnsres` calls, some other boots and crashes with other issues. Maybe we should disable the connection somewhere to lets the game think we are offline. I have done many attempts, without success, but since the code is here now, it's better than nothing. (I've cleaned up `using` of IGeneralService too) Closes #629 and closes #630 * change AccountId * Fix gdkchan's comments * use CompletedTask
2020-08-18Misc audio fixes (#1348)Mary
Changes: Implement software surround downmixing (fix #796). Fix a crash when no audio renderer were created when stopping emulation. NOTE: This PR also disable support of 5.1 surround on the OpenAL backend as we cannot detect if the hardware directly support it. (the downmixing applied by OpenAL on Windows is terribly slow)
2020-08-17Amadeus: Final Act (#1481)Mary
* Amadeus: Final Act This is my requiem, I present to you Amadeus, a complete reimplementation of the Audio Renderer! This reimplementation is based on my reversing of every version of the audio system module that I carried for the past 10 months. This supports every revision (at the time of writing REV1 to REV8 included) and all features proposed by the Audio Renderer on real hardware. Because this component could be used outside an emulation context, and to avoid possible "inspirations" not crediting the project, I decided to license the Ryujinx.Audio.Renderer project under LGPLv3. - FE3H voices in videos and chapter intro are not present. - Games that use two audio renderer **at the same time** are probably going to have issues right now **until we rewrite the audio output interface** (Crash Team Racing is the only known game to use two renderer at the same time). - Persona 5 Scrambler now goes ingame but audio is garbage. This is caused by the fact that the game engine is syncing audio and video in a really aggressive way. This will disappears the day this game run at full speed. * Make timing more precise when sleeping on Windows Improve precision to a 1ms resolution on Windows NT based OS. This is used to avoid having totally erratic timings and unify all Windows users to the same resolution. NOTE: This is only active when emulation is running.
2020-08-14Add missing depth-color conversions in CopyTexture (#1474)mageven
* Add missing depth-color conversions in CopyTexture * Whitespace * switch expression
2020-08-13PPTC GUI: Purge all versioned caches on click (#1454)mageven
* PPTC GUI: Purge all versioned caches on click * Address AcK's comments Co-authored-by: Ac_K <Acoustik666@gmail.com> * nit: Explicit declarations Co-authored-by: Ac_K <Acoustik666@gmail.com>
2020-08-13Fix MacroJit SubtractWithBorrow Alu Reg Operation. (#1473)LDj3SNuD
2020-08-13Fix Vcvt_FI & Vcvt_RM; Add Vfma_S & Vfms_S. Add Tests. (#1471)LDj3SNuD
* Fix Vcvt_FI & Vcvt_RM; Add Vfma_S & Vfms_S. Add Tests. * Address PR feedback & Nit.
2020-08-13bluetooth: Fix event handle in IBluetoothDriver (#1464)Ac_K
This fix the InitializeBluetoothLe call who didn't return any event handle
2020-08-09Replace the Audio Backend ComboBoxText to a ComboBox with a custom model (#1451)Xpl0itR
* Use a combobox with a custom model to be able to disable entries within it * Address Ack's comments
2020-08-09Fix PTC version increment from #1433 (#1462)mageven
2020-08-08CPU: This PR fixes Fpscr, among other things. (#1433)LDj3SNuD
* CPU: This PR fixes Fpscr, among other things. * Add Fpscr.Qc = 1 if sat. for Vqrshrn & Vqrshrun. * Fix Vcmp & Vcmpe opcode table. * Revert "Fix Vcmp & Vcmpe opcode table." This reverts commit c117d9410d693185ff5f8ee8e457ffbfb2027dd5. * Address PR feedbacks.
2020-08-08Forward OpenSaveDataInfoReaderOnlyCacheStorage to ↵Alex Barney
OpenSaveDataInfoReaderWithFilter (#1449)
2020-08-07Add Issue Templates (#1456)Ac_K
* Add Issue Templates This disable the creation of empty issues and adds some templates when one is opened. A link to our discord is directly added to the issue templates list. Thanks EmulationFanatic for the proof reading. * fix copy paste * Fix name
2020-08-07Rename DebugLevel Performance to Slowdowns (#1450)mageven
2020-08-06Silence several build warnings (#1428)gdkchan
* Silence several build warnings * Remove fixed buffers from NVDEC struct * Remove unused field and usings * Fix wrong name * Silence more warning on H264 PictureInfo
2020-08-05Improve branch operations (#1442)Ficture Seven
* Add Compare instruction * Add BranchIf instruction * Use test when BranchIf & Compare against 0 * Propagate Compare into BranchIfTrue/False use - Propagate Compare operations into their BranchIfTrue/False use and turn these into a BranchIf. - Clean up Comparison enum. * Replace BranchIfTrue/False with BranchIf * Use BranchIf in EmitPtPointerLoad - Using BranchIf early instead of BranchIfTrue/False improves LCQ and reduces the amount of work needed by the Optimizer. EmitPtPointerLoader was a/the big producer of BranchIfTrue/False. - Fix asserts firing when assembling BitwiseAnd because of type mismatch in EmitStoreExclusive. This is harmless and should not cause any diffs. * Increment PPTC interval version * Improve IRDumper for BranchIf & Compare * Use BranchIf in EmitNativeCall * Clean up * Do not emit test when immediately preceded by and
2020-08-04Improved Logger (#1292)mageven
* Logger class changes only Now compile-time checking is possible with the help of Nullable Value types. * Misc formatting * Manual optimizations PrintGuestLog PrintGuestStackTrace Surfaceflinger DequeueBuffer * Reduce SendVibrationXX log level to Debug * Add Notice log level This level is always enabled and used to print system info, etc... Also, rewrite LogColor to switch expression as colors are static * Unify unhandled exception event handlers * Print enabled LogLevels during init * Re-add App Exit disposes in proper order nit: switch case spacing * Revert PrintGuestStackTrace to Info logs due to #1407 PrintGuestStackTrace is now called in some critical error handlers so revert to old behavior as KThread isn't part of Guest. * Batch replace Logger statements
2020-08-03Implement a Macro JIT (#1445)gdkchan
* Implement a Macro JIT * Nit: space
2020-08-03Implement Software Keyboard GTK frontend (#1434)mageven
* Implement SwKbd GUI * Relocate UI handler to Emu Context from Config Also create a common interface for UI handlers in the context and specialize for Gtk Add basic input length validation in InputDialog * Add Transfer Memory support to AppletCreator Read Initial Text for SwKbd using Transfer Memory * Improve InputDialog widget Improve length validation Has extra label to show validition info Handle potential errors and log them * Misc improvements * Improve string validation * Improve error handling * Remove tuple in struct * Address formatting nits * Add proper Cancel functionality Also handle GUI errors in UI handler * Address jD's comments * Fix _uiHandler init * Address AcK's comments
2020-08-02Facilitate OpenGL debug logging via GUI (#1373)mageven
* Allow printing GL Debug logs with GUI options Improve GL Debugger Make the new option persistent Address gdkchan's comments - Rename enum to GraphicsDebugLevel - Move Debugger Init to Renderer Init - Fix formatting * nit: newlines
2020-08-02friend: Implement GetPlayHistoryRegistrationKey (#1424)Ac_K
* friend: Implement GetPlayHistoryRegistrationKey This implement IServiceCreator::GetPlayHistoryRegistrationKey call accordingly to RE. Close #1110 * Fix comments * Fix guid and comment some codes * Improve guid casting and remove unused vars
2020-07-31fs: stub ReadSaveDataFileSystemExtraDataWithMaskBySaveDataAttribute (#1443)Mary
This is required by AC:NH for the new online save features of 1.4.0
2020-07-30common: Fix WMI exception (#1422)Ac_K
* common: Fix WMI exception We currently don't check if WMI service is available when we get the CPU name and the RAM size. This fix the issue by catching all exceptions and set default values instead. Close #1353 * remove useless assign * Fix Exception * Address comments Co-authored-by: Thog <me@thog.eu>
2020-07-30 Implement inline memory load/store exclusive and ordered (#1413)gdkchan
* Implement inline memory load/store exclusive * Fix missing REX prefix on 8-bits CMPXCHG * Increment PTC version due to bugfix * Remove redundant memory checks * Address PR feedback * Increment PPTC version
2020-07-30 Print guest stack trace on invalid memory access (#1407)gdkchan
* Print guest stack trace on invalid memory access * Improve XML docs
2020-07-30Refactor shader translator ShaderConfig and reduce the number of out args ↵gdkchan
(#1438)
2020-07-30Use movd,movq for i32/64 VectorExtract %x, 0x0 (#1439)Ficture Seven
* Use movd,movq for i32/64 VectorExtract %x, 0x0 * Increment PPTC interval version * Use else-if instead - Address gdkchan's feedback. - Clean up Debug.Assert calls * Inline `count` expression into Debug.Assert Apparently the CoreCLR JIT will not eliminate this. :(
2020-07-29Fix shader regression on Intel iGPUs by reverting layout changes (#1425)gdkchan
2020-07-28Implement alpha test using legacy functions (#1426)gdkchan
2020-07-28Implement VIC BGRA output surface format (#1430)gdkchan
2020-07-27ns/nim: Stub eShop related calls (#1420)Ac_K
* ns/nim: Stub eShop related calls As we aren't able to process purchase on the eShop throught the emulator, I have: - Stub IPurchaseEventManager::SetDefaultDeliveryTarget (with RE check). - Implement IPurchaseEventManager::GetPurchasedEventReadableHandle (with RE check). As we can't do any eShop async call throught the emulator, I have: - Stub IShopServiceAccessServerInterface::CreateServerInterface - Stub IShopServiceAccessServer::CreateAccessorInterface - Stub IShopServiceAccessor::IShopServiceAsync Close #1084 and #1322 * fix handle copy * Fix align * Fix readonly event
2020-07-27audin: Implement IAudioInManager ListAudioIns (#1419)Ac_K
* audin: Implement IAudioInManager ListAudioIns This implement some calls of IAudioInManager: - ListAudioIns - ListAudioInsAuto - ListAudioInsAutoFiltered Accordingly to RE. Close #1056 * Fix count * Comment condition * Fix comment
2020-07-26Use polygon offset clamp if supported (#1429)gdkchan
2020-07-26Implement BGRA texture support (#1418)gdkchan
* Implement BGRA texture support * Missing AppendLine * Remove empty lines * Address PR feedback
2020-07-25PPTC version increment (#1427)gdkchan
2020-07-25Remove GPU MemoryAccessor (#1423)gdkchan
* Remove GPU MemoryAccessor * Update outdated XML doc * Update more outdated stuff
2020-07-24Refactor NativeContext (#1410)gdkchan
* Refactor NativeContext * Fix bugs * Use correct counts * Check index using register count constants
2020-07-24Update to LibHac 0.11.3 (#1414)Alex Barney
Removes the timeout when deleting files from the local file system
2020-07-23New GPFifo and fast guest constant buffer updates (#1400)gdkchan
* Add new structures from official docs, start migrating GPFifo * Finish migration to new GPFifo processor * Implement fast constant buffer data upload * Migrate to new GPFifo class * XML docs
2020-07-23fix fullscreen toggling (#1364)emmauss
2020-07-23vi: Implement GetIndirectLayerImageRequiredMemoryInfo (#1415)Ac_K
This implement GetIndirectLayerImageRequiredMemoryInfo call from vi service, accordingly to RE. Thanks to Thog and gdkchan for helping me to understand some GPU things. Close #942