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AgeCommit message (Expand)Author
2021-11-28infra: Migrate to .NET 6 (#2829)Mary
2021-11-28kernel: Fix sleep timing accuracy (#2828)Mary
2021-11-28kernel: Add support for CFI (#2839)Mary
2021-11-24account/ns: Implement 13.0.0+ service calls (#2820)Ac_K
2021-11-21Better depth range detection (#2754)gdkchan
2021-11-15Nickname! - Init Amiibos with Profile's name! (#2804)VocalFan
2021-11-14Fix shader integer from/to double conversion (#2831)gdkchan
2021-11-13Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2...riperiperi
2021-11-10Implement DrawTexture functionality (#2747)gdkchan
2021-11-10Fix direct mouse access checkbox label (#2827)Adryzz (OLED Edition)
2021-11-08Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)gdkchan
2021-11-08Fix bindless/global memory elimination with inverted predicates (#2826)gdkchan
2021-11-08Fix InvocationInfo on geometry shader and bindless default integer const (#2822)gdkchan
2021-11-04Ensure syncpoints are released and event handles closed on channel close (#2812)gdkchan
2021-11-03Clamp number of mipmap levels to avoid API errors due to invalid textures (#2...gdkchan
2021-11-01hle: Make Ryujinx.HLE project entirely safe (#2789)Mary
2021-11-01When waiting on CPU, do not return a time out error from EventWait (#2780)gdkchan
2021-10-29ci: Disable macOS x64 build on AppVeyor (#2795)Mary
2021-10-28Add support for fragment shader interlock (#2768)gdkchan
2021-10-28Add support for the brazilian portuguese language code (#2792)gdkchan
2021-10-24kernel: Fix inverted condition on permission check of SetMemoryPermission sys...Mary
2021-10-24Preserve image types for shader bindless surface instructions (.D variants) (...gdkchan
2021-10-24hle: Improve safety (#2778)Mary
2021-10-24kernel: Clear pages allocated with SetHeapSize (#2776)Mary
2021-10-24Fixup channel submit IOCTL syncpoint parameters (#2774)Billy Laws
2021-10-24misc: Fix IVirtualMemoryManager.Fill ignoring value (#2775)Mary
2021-10-24kernel: Add resource limit related syscalls (#2773)Mary
2021-10-24kernel: Implement SetMemoryPermission syscall (#2772)Mary
2021-10-24kernel: Add missing address space check in SetMemoryAttribute syscall (#2771)Mary
2021-10-19EventWait should not signal the event when it returns Success (#2739)gdkchan
2021-10-18Fix shader 8-bit and 16-bit STS/STG (#2741)gdkchan
2021-10-18Another workaround for NVIDIA driver 496.13 shader bug (#2750)riperiperi
2021-10-18Add an early `TailMerge` pass (#2721)FICTURE7
2021-10-18Initial tessellation shader support (#2534)gdkchan
2021-10-17Add missing U8/S8 types from shader I2I instruction (#2740)gdkchan
2021-10-17Extend bindless elimination to work with masked and shifted handles (#2727)gdkchan
2021-10-17Implement SHF (funnel shift) shader instruction (#2702)gdkchan
2021-10-13Fix regression with foreground software keyboard (#2732)Caian Benedicto
2021-10-12Force index buffer update for games using Vulkan (#2726)gdkchan
2021-10-12Enqueue frame before signalling the frame is ready. (#2722)riperiperi
2021-10-12Don't force scaling on 2D copy sources (#2701)riperiperi
2021-10-12nvdec: Adding Vp8 codec support (#2707)Ac_K
2021-10-12Rewrite shader decoding stage (#2698)gdkchan
2021-10-12spl: Implement IGeneralInterface GetConfig (#2705)Ac_K
2021-10-12Inline software keyboard without input pop up dialog (#2180)Caian Benedicto
2021-10-08Optimize LSRA (#2563)FICTURE7
2021-10-07Added support for Pixel Format X8B8G8R8 (#2716)C1fer
2021-10-07Merge pull request #2713 from riperiperi/fix/modified-inheritriperiperi
2021-10-07Avoid potential raceriperiperi
2021-10-07Reregister flush actions when taking a buffer's modified range list.riperiperi