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A backup of the Ryujinx master git branch.
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Author
2020-03-03
stub GetNintendoAccountUserResourceCacheForApplication (#962)
Thog
2020-03-02
Implement mii:u and mii:e entirely (#955)
Thog
2020-03-01
Implement SMULWB, SMULWT, SMLAWB, SMLAWT (AArch32) (#953)
gdkchan
2020-03-01
Add SSAT, SSAT16, USAT and USAT16 ARM32 instructions (#954)
gdkchan
2020-03-01
Implement FACGE and FACGT (Scalar and Vector) AArch64 SIMD instructions (#956)
gdkchan
2020-03-01
Reduce copy destination size by target mipmap level, rather than source size....
riperiperi
2020-02-29
Set Undefined instruction emitter for Undefined property on InstDescriptor (#...
gdkchan
2020-02-24
Add most of the A32 instruction set to ARMeilleure (#897)
riperiperi
2020-02-18
Actually use the dummy NACP for EnsureApplicationSaveData (#939)
Alex Barney
2020-02-18
Improve rendering on resolution lower than 1080p (#944)
Thog
2020-02-17
Add button in settings to open logs folder (#947)
Xpl0itR
2020-02-17
Replace LinkedList by IntrusiveList to avoid allocations on JIT (#931)
gdkchan
2020-02-17
Implement GetCurrentIpConfigInfo (#943)
Thog
2020-02-15
Catch System.IO.IOException (#932)
Xpl0itR
2020-02-15
Retrigger Appveyor
Thog
2020-02-15
Accept gamepad inputs when not focused (#941)
Thog
2020-02-14
Fix crash when first starting the emulator (#945)
Thog
2020-02-14
Changes to configuration (#811)
Xpl0itR
2020-02-14
Remove ScopedGlContext (#933)
Thog
2020-02-14
Add version in all window titles (#935)
Ac_K
2020-02-14
Update bindless to indexed conversion code pattern match (#938)
gdkchan
2020-02-14
Sign-extend shader memory instruction offsets (#934)
gdkchan
2020-02-13
Some fixes for the new GLRenderer (#930)
Thog
2020-02-12
Improve build identification (#927)
Thog
2020-02-12
Reducing log sizes (#724)
BaronKiko
2020-02-12
Add inbuilt Opengl renderer to window (#922)
emmauss
2020-02-12
Stub the application copyright framebuffer api (#921)
Thog
2020-02-11
Get program IDs for the game list from NCA headers (#928)
Alex Barney
2020-02-11
Support compute uniform buffers emulated with global memory (#924)
gdkchan
2020-02-08
Implement NCA section extractors in the GUI (#896)
Xpl0itR
2020-02-07
Only enumerate cached textures that are modified when flushing. (#918)
riperiperi
2020-02-06
Fix a crash when closing the main UI (#904)
Thog
2020-02-06
Render Profiler in GUI (#854)
emmauss
2020-02-06
Implement IDeliveryCacheProgressService in bcat (#908)
Thog
2020-02-03
Compare shader code using a span instead of individual reads. (#917)
riperiperi
2020-02-02
Use correct shader local memory size instead of a hardcoded size (#914)
gdkchan
2020-02-02
Fix inconsistencies with UserId (#906)
Thog
2020-02-02
Support configurable point size (#916)
gdkchan
2020-02-02
Support flat interpolation qualifier on shaders (#915)
gdkchan
2020-01-31
Fix application list (#891)
Xpl0itR
2020-01-31
Enable stencil texturing (fixes #866) (#910)
gdkchan
2020-01-30
Discard higher 32-bits of IPC message magic and command number (#911)
gdkchan
2020-01-30
prepo IPrepoService accurate parsing for report (#905)
Ac_K
2020-01-27
Fix OpenBisFileSystem wrong buffer type (#909)
Thog
2020-01-26
SoftwareKeyboard: Interactive data size should include size field. (#907)
bunnei
2020-01-24
Make VirtualFileSystem only instanciable once (#901)
Thog
2020-01-24
Added Program Icon (#900)
MelonSpeedruns
2020-01-22
Ignore exit flag on branch delay slot (#899)
gdkchan
2020-01-21
Keep the GUI alive when closing a game (#888)
Thog
2020-01-20
Update DiscordRichPresence package reference to 1.0.147 which is now built fo...
Jonathan Goyvaerts
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