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* nvdrv: Partially implementation of GetStatus
This implement GetStatus call according to RE.
Since we don't handle tranfert memory on the initialize of the service, it's fine sets fields at 0 for now.
Tested on Undertale.
Fix #635
* Fix struct
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The error code was taken from Switchbrew (https://switchbrew.org/wiki/Error_codes)
Even if TimeServiceNotInitialized's "description" is 0, the result "value" of "(0 << ErrorCodeShift) | ModuleId" is 0x74 so it is not the same as "Success" (0)
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* am: Implement GetFriendInvitationStorageChannelEvent
This implement GetFriendInvitationStorageChannelEvent according to RE, needed by Streets of Rage 4
* Fix handle name
* add GetNotificationStorageChannelEvent
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Also fix typo in a pragma restore in Logger
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The error codes were taken from Switchbrew (https://switchbrew.org/wiki/Error_codes)
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* Add two error codes to SDB PDM
The error codes were taken from Switchbrew (https://switchbrew.org/wiki/Error_codes)
* Remove empty line
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* Add two error codes to Mii
The two errors added are InvalidDatabaseSignatureValue and InvalidDatabaseEntryCount, which were taken from Switchbrew (https://switchbrew.org/wiki/Error_codes)
* Fix typo
* Remove unnecessary empty line
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The error codes were taken from Switchbrew (https://switchbrew.org/wiki/Error_codes)
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We currently logs system informations before we load the configuration file.
Since the logger use the configuration file (to sets if it should store the logs in a file, etc...), if we print something before the configuration init, the log file doesn't contains any system informations.
Now it's fixed.
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* Refactor shader GPU state and memory access
* Fix NVDEC project build
* Address PR feedback and add missing XML comments
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* set: Quick implementation of GetKeyCodeMap/GetKeyCodeMap2
This fixed USB keyboard access in official titles.
* hid: Stub SendKeyboardLockKeyEvent
* Update Ryujinx.HLE/HOS/Services/Settings/ISettingsServer.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Update Ryujinx.HLE/HOS/Services/Hid/IHidServer.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* set: KeyboardLayout bringup
* set: Small bugfix
* Fix GetKeyCodeMapImpl
* Revert SystemRegion > RegionCode in Configuration
* Fix SendKeyboardLockKeyEvent
Co-authored-by: Ac_K <Acoustik666@gmail.com>
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* Logging the curent firmware version
* fixed an error in cases when firmware is not installed
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* Add Dock/Handheld on status bar
* Simplified the code & move next to V-Sync
* Nit.
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* Add error code for denied internet request in Friends
* Fix formatting from previous PR
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* Add various result codes to Loader
The error codes were taken from Switchbrew (switchbrew.org/wiki/Error_codes)
For the last 9 errors, Switchbrew says: ACID/ACI0 don't match for descriptor (descriptor)
* Fix typo
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* Move kernel state from Horizon to KernelContext
* Merge syscalls partial classes, split 32 and 64-bit variants
* Sort usings
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* Implementation of query queue and host conditional rendering
* Resolve some comments.
* Use overloads instead of passing object.
* Wake the consumer threads when incrementing syncpoints.
Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread.
* Ensure there's a command between begin and end query.
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Some parts of our code needs C# 8 who isn't set as default in Visual Studio. To fix this we have to set the C# version correctly in the csproj files and then we are be able to build the project using Visual Studio.
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* Improve IRDumper
* Make Symbols.Add(ulong, ulong, ulong, string) thread safe
* Use a StringBuilder for MemoryOperand
* Add #if M_DEBUG guards
* Fix JMP_TABLE typo
* Fix using in Symbols
* Use Conditional("M_DEBUG") instead
Address gdkchan's feedback
* Use a struct instead of 4-tuple
Address gdkchan's feedback
* Place symbols in comments instead
Address gdkchan's feedback
* Use StringBuilder throughout
* Handle offsetted symbols
* Fix naming convention of Builder
* Avoid ArgumentException
* Remove unnecessary using
* Use switch expression instead
* Turn into a class
* Clean up
* Remove unnecessary using
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This should fix OpenGL context creation on OSX (using Cocoa).
NOTE: As macOS doesn't support OpenGL 4.3, the emulator will probably not work but this fix the hardcrash when starting any games.
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* Implement a new physical memory manager and replace DeviceMemory
* Proper generic constraints
* Fix debug build
* Add memory tests
* New CPU memory manager and general code cleanup
* Remove host memory management from CPU project, use Ryujinx.Memory instead
* Fix tests
* Document exceptions on MemoryBlock
* Fix leak on unix memory allocation
* Proper disposal of some objects on tests
* Fix JitCache not being set as initialized
* GetRef without checks for 8-bits and 16-bits CAS
* Add MemoryBlock destructor
* Throw in separate method to improve codegen
* Address PR feedback
* QueryModified improvements
* Fix memory write tracking not marking all pages as modified in some cases
* Simplify MarkRegionAsModified
* Remove XML doc for ghost param
* Add back optimization to avoid useless buffer updates
* Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper
* Some nits
* Do not perform address translation when size is 0
* Address PR feedback and format NativeInterface class
* Remove ghost parameter description
* Update Ryujinx.Cpu to .NET Core 3.1
* Address PR feedback
* Fix build
* Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified
* Typo
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The error codes were taken from Switchbrew (switchbrew.org/wiki/Error_codes)
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* Fix issues causing keyboard profiles to throw errors on load.
* Re-add space before the using aliases
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* Add various error codes to BCAT
The error codes were taken from Switchbrew (switchbrew.org/wiki/Error_codes)
As for InternetRequestDenied, it seems that this error is common for multiple services like Account for example
I already added this error code in Account in PR #1182
* Add some results codes from Libhac and keep names consistent
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* Improvements to input and input configuration in the GUI
* Requested changes
* nits
* more nits
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* Updated all NuGet packages to latest, and updated the framework from .NET Core 3.0 to 3.1.
* Updating appveyor settings for 3.1
Updating appveyor to use the netcoreapp3.1 path instead of 3.0.
* Removing unneeded NuGet package System.Runtime.CompilerServices.Unsafe.
* Removing unused NuGet package SharpFontCore.
* Removing unused NuGet package TimeZoneConverter.Posix
* Cleaning up by adding newline to a csproj.
* Simplfying a NuGet conditional include, and adding a warning disable for an annoying NuGet package.
* Adding .editorconfig so users have a consistent style setting regardless of their local settings.
* I'm not sure if .travis.yml is still used, but I'm updating its 'dotnet' version to the correct SDK.
* Making the runtime version into its own environment variable so it's a bit easier to change in the future.
* Removing OpenTK.NetStandard reference from Ryujinx.Common
* Fixing indentation in Common.csproj
* Updating the README to specify .NET Core 3.1.
* Reverting the update of the GTKSharp package so it doesn't block the PR.
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(#1197)
* nvservice: add a lock to NvHostEvent
* Disable surface flinger release fence and readd infinite timeout
* FenceAction: Add a timeout of 1 seconds as this shouldn't wait forever anyuway
* surfaceflinger: remove leftovers from the release fence
* Don't allow infinite timeout on syncpoint while printing all timeout for better debugging
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InternetRequestDenied (I can't find a better name) was taken from Switchbrew (switchbrew.org/wiki/Error_codes)
Regarding this error, SwitchBrew notes: "IsAnyInternetRequestAccepted with the output from GetClientId returned false."
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* Add various error codes to AM
The error codes were taken from Switchbrew (https://switchbrew.org/wiki/Error_codes)
* TitleID -> TitleId
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* nvservices: mitigate abort with heavy load on the GPU processing thread.
This should fix Mario Tennis and LM3 regressions with syncpoints.
NOTE: Mario Tennis seems to have another issue related to the texture
cache that happens randomly when starting a match.
PS: Also add a debug logger for all known ioctl call to facilitate
debugging and add a missing UpdateMin in EventSignal.
* Address LDj3SNuD's comment
* Address gdkchan's comment
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* am: stub IsVrMode
Needed by SSBU 7.0.0
* Address Ac_K's comments
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- Adds EnumerateDeliveryCacheDirectory to BCAT
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This remove Utf8son and JsonPrettyPrinter dependencies.
NOTE: the standard JSON parser doesn't support configurable
indentation, as a result, all the pretty printed JSON are indented with 2
spaces.
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* Initial bcat delivery cache support
* Use LibHac 0.11.0
* Add option to open the BCAT savedata directory
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This implement the rendering information output informations of
RequestUpdate.
This is needed by some games to keep track of the count of update on the
DSP.
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Verified with deko3d and opengl driver code.
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* Create log folder if not exists fixes #1143
* Fixed Format
Co-authored-by: Patrick Grabensteiner <patrick.grabensteiner@gmx.at>
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* Fix hbl 2.3.1 and hbmenu 3.3.0
* log class: Add ServicePtm
* fix build issue
* do not cast titleId to byte
* Address Ac_K's comment
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