diff options
| author | Thog <me@thog.eu> | 2020-05-04 00:58:59 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-05-04 08:58:59 +1000 |
| commit | 12399b8aeac82b8f80a06dbcb59a8021908d9c30 (patch) | |
| tree | 11c0dfcd36f68bb02a4143902c84fc196708a03c | |
| parent | f77694e4f774c9391aad5344e70a7c8721cfedc6 (diff) | |
Update GLWidget to 1.0.2 (#1191)
This should fix OpenGL context creation on OSX (using Cocoa).
NOTE: As macOS doesn't support OpenGL 4.3, the emulator will probably not work but this fix the hardcrash when starting any games.
| -rw-r--r-- | Ryujinx/Ryujinx.csproj | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx/Ryujinx.csproj b/Ryujinx/Ryujinx.csproj index 6d0d5f84..715acc56 100644 --- a/Ryujinx/Ryujinx.csproj +++ b/Ryujinx/Ryujinx.csproj @@ -79,7 +79,7 @@ <ItemGroup> <PackageReference Include="DiscordRichPresence" Version="1.0.150" /> - <PackageReference Include="GLWidget" Version="1.0.1" /> + <PackageReference Include="GLWidget" Version="1.0.2" /> <PackageReference Include="GtkSharp" Version="3.22.25.56" /> <PackageReference Include="GtkSharp.Dependencies" Version="1.1.0" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" /> <PackageReference Include="OpenTK.NetStandard" Version="1.0.5.12" /> |
