index
:
Ryujinx
master
A backup of the Ryujinx master git branch.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2020-10-21
Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
gdkchan
2020-10-21
Add missing null check on image binding (#1632)
gdkchan
2020-10-20
Fix image binding format (#1625)
gdkchan
2020-10-20
Ensure storage is set for Buffer Textures when binding an Image. (#1627)
riperiperi
2020-10-17
Fix gl_in being used with built-in variables that are not per-vertex (#1624)
gdkchan
2020-10-16
Memory Read/Write Tracking using Region Handles (#1272)
riperiperi
2020-10-13
Fix LOP3 (cbuf) shader instruction encoding (#1616)
gdkchan
2020-10-14
Replace Host FPS with GPU command queue load ("Fifo %") (#1585)
riperiperi
2020-10-13
Add Umaal & Vabd_I, Vabdl_I, Vaddl_I, Vhadd, Vqshrn, Vshll inst.s (slow paths...
LDj3SNuD
2020-10-13
Fix incorrect GPU GL blend func values (#1612)
gdkchan
2020-10-13
Fix output component register on pixel shaders (#1613)
gdkchan
2020-10-12
Fix error when dual source blend is used (#1610)
gdkchan
2020-10-12
Implement LEA.HI shader instruction (#1609)
gdkchan
2020-10-12
Add support for shader constant buffer slot indexing (#1608)
gdkchan
2020-10-11
Fix H264 output frame size when decoding videos of different sizes (#1606)
gdkchan
2020-10-10
surfaceflinger: Disable async buffer (#1603)
Mary
2020-10-10
Rollback the CreateExitDialog function that was lost with auto updater
Thog
2020-10-10
Show confirmation dialog when attempting to close while a game is loaded (#1582)
Xpl0itR
2020-10-10
Fix exiting emulator with multi programs (#1590)
Mary
2020-10-03
Improve BRX target detection heuristics (#1591)
gdkchan
2020-10-02
Supper 2D array ASTC compressed texture formats decoding (#1593)
gdkchan
2020-10-01
Touch README (#1592)
jduncanator
2020-10-01
Fix GetStream implementation (#1588)
Mary
2020-09-30
Remove old, unused CPU optimization (#1586)
gdkchan
2020-09-29
Add Motion controls (#1363)
emmauss
2020-09-29
Do not show update being availaible when appveyor is still building
Thog
2020-09-29
Convert 1D texture targets to 2D (#1584)
gdkchan
2020-09-29
Appveyor Ryujinx Updater (#1403)
MelonSpeedruns
2020-09-28
Basic impl of Error Applet (#1551)
Ac_K
2020-09-27
Always set new texture data for textures initialized by a copy. (#1576)
riperiperi
2020-09-25
Isolate more services to separate threads (#1573)
mageven
2020-09-24
Implement small indexed draws and other fixes to make guest Vulkan work (#1558)
gdkchan
2020-09-23
Return "NotAvailable" when no UserChannel data is present. (#1569)
riperiperi
2020-09-23
Run audren in a separate thread (#1572)
mageven
2020-09-22
IPC refactor part 1: Use explicit separate threads to process requests (#1447)
gdkchan
2020-09-21
Make viewStorage still valid after view removal. (#1564)
riperiperi
2020-09-21
hle/ui: Basic multi programs support (#1560)
Mary
2020-09-21
Align register index between output targets on pixel shaders (#1559)
gdkchan
2020-09-20
acc/hid: Implement ListQualifiedUsers and SetTouchScreenConfiguration (#1555)
Ac_K
2020-09-20
Move the open logs folder from setting into the File menu in the main window ...
Xpl0itR
2020-09-20
friend: Implement GetCompletionEvent and AddPlayHistory (#1554)
Ac_K
2020-09-20
am: Stub Begin/EndBlockingHomeButton (#1553)
Ac_K
2020-09-20
caps: Stub SetShimLibraryVersion (#1552)
Ac_K
2020-09-19
Fix host stack overflow caused by some recursive guest methods. (#1528)
LDj3SNuD
2020-09-19
Implement block placement (#1549)
FICTURE7
2020-09-19
Better viewport flipping and depth mode detection method (#1556)
gdkchan
2020-09-19
Correct the threshold for control stick buttons (#1483)
Billy Laws
2020-09-13
Fix debug Config using res scaling 2x by default (#1546)
Mary
2020-09-12
Relax block ordering constraints (#1535)
FICTURE7
2020-09-11
Allow swizzles to match with "undefined" components (#1538)
riperiperi
[prev]
[next]